But in trash packs that 30 seconds in roughly in between pulls. If a pack of enemies isn't dead or nearly dying in a dungeon once a Summer has finished his burst and used Deathflare then the other DPS or healer isn't contributing enough. That isn't the issue with RDM. Its just that RDM AoE feels very repetitive and even the payoff for Enhanced Moulinet doesn't feel good. Thats why I had suggested that Enhanced Moulinet acts like a 'combo' similar to their single target rotation, and once you use it three times you can use an AoE Verholy/Verflare as a finisher. That would make it feel like a better payoff.
