Originally Posted by
RiyahArp
Go sit down some time, and look up a HW-era opener for a job. A lot of it was using the precise proper sequence of moves, with additional moves weave into every single space in between them. They literally would break down everything you needed to do 10 sec before the pull, 5 sec, and then the precise sequence of moves you need. They had to gut the jobs from HW to deal with how complex those jobs were to achieve decent performance. Not only that, a lot of the additions we got in SB were to fix those jobs even more; Bard has their DOT duration extended to 30 sec, Monk can refresh GL on a hit or can passively generate chakra, and SCH getting a simpler, buffed micro in fey union.
The game actually relies on a lot on performing a particular sequence of moves perfectly, and optimal play is harder than people think to achieve. You literally need to plan everything according to an encounter; if you don't, DPS can fall off very much. Not everyone is good at that style for every job, and raiders tend to never really get how difficult this style of play can be for certain players, who do fine with positioning and the basics.