Originally Posted by
Nominous
Which is why party-independent Jobs aren't valued as much as Jobs that have something to offer to the party. Any 'meaningful' (opinions and all) content in the game is balanced around 8-people parties, and it's been that way for years. The developers themselves talk about how they look at Savage (and now Ultimate) to make their decisions on what needs changed, so there's really no question about it.
Which is why it's strange that they went in to 4.0 with BLM the way it is, and introducing a Job (SAM) that has the same design flaw in common. Their decision to do so is even more mind boggling when you realize they're clearly aware of the value some of these other Jobs bring. They acknowledged as much with the change to Disembowel, yet now we're almost back to double phys-ranged that prevailed so much during mid-late HW. Yet NIN has been post-god-tier relevant since ARR. I'm not saying it could never be viable in the game, but with the design philosophy they apply to the majority of the Jobs, and the way this game works currently, it isn't likely. Plus, even if they were balanced against their lacking characteristics properly, I don't think the community at large would be accepting of it. When SB launched, and people thought SAM was about 5% higher in personal contribution than the next best DPS (putting it about 15% higher than the lowest contributing DPS), they were livid.
It's just too tight a line to walk, and frankly, it's not worth it just to be unique in spite of the party.