they may be online, but they are 4 players at most, there is a big difference in that and an MMORPG
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To do this:
Every item would need 2-3 new textures for "slightly damaged" "Medium Damage" and "Heavy Damage". Possibly "Broken"
Re texturing every item is a lot of work.
There is -- But the PS3 can handle it since it's mostly memory and processing power, which is what the PS2 lacked (hence "PS2 Limitations".)
A lot of the newer engines and updates to previous ones (Unreal and Havok for example) are done specifically to allow small details like this even to online/MMORPGs -- The only thing is in how the MMO itself is designed, if it's designed to take full advantage and designed to utilize memory correctly, it can easily be done.
If it's just a straight port, very little possibility of it happening.
This would be fabulous!
A freshly crafted pair of subligar would be sparkly.
As they get worn, they would become faded.
And ultimately be stained in all sorts of combat excitement.
And repairing it would be like washing them!
While they're at it, weather effects on our clothing.
When it rains, the metallic armors get shiny and the water drips down.
Or when there's a heatwave, and I'm wearing my coatee, sweat glistens on my body, and [removed for explicit content]
I meant for the new engine definitely. It takes long enough to load people around me. But the way they said they had textures and models made is so they can be shaped into many things. It would give someone a job for the backlog of gear, but making job gear and 2.0 gear they could have it in mind from the start.
You do realize how much this idea would take from developing actual environments, content, and variation in monster models/armor, right?
Also, I'm quite sure whatever this "fabulous" bug that is going around is pissing me off as much, or maybe more, than the MLP signatures everywhere.
I believe that with the new engine triggering a change in armor, would not need the "reload" aspect of your character as it can be bypassed. Keep in mind, this is the new engine we are talking bout, not the old. I'd like to see it happen, it would give gear more details.
Also, the decay of battle on an armor piece could be a variation of the model piece (For example a torn chest piece or missing shoulder pad). Meaning a new texture wouldn't just be the case. It'd be a whole new model itself.
I really like something like this (heck, even the 3° birthday have it), however i feel it's quite difficult. Just think all the work they should do D: 3 different textures for every piece of gear, related physic... with this graphic i don't think it's reasonable all that work