At 1441 craftsmanship and 1261 control (using HQ tempura),
CS III = 346
CS III w ingen2 = 447
CS II = 277
CS II w ingen2 = 358
At IQ11, GS, (No Ingen2), Innov, Blessing = 6087
At IQ11, GS, Ingen2, (No Innov), Blessing = 9516
At IQ11, GS, Ingen2, Innov, Blessing = 11565
As we can see, Ingen2 is NECESSARY, and it's stronger than Innov. This is very different from ARR or HW crafting which "Good" > Innov+Ingen2. Here, Ingen2>Good. GS+Innov+Blessing on Good will get only 6087 x 1.5 = 9130 quality. Thus, GS+Blessing cannot be considered even when the Blessing is on Good. GS+Ingen2 is ESSENTIAL. Only after that, if you get a Good, you can skip Innov.
Because of this, the sequence of actions in the final Blessing phase must also be altered comparing to ARR and HW crafting. The ideal sequence used to be:
SH, GS, Innov, Ingen2, Blessing
...with Innov and/or Ingen2 being dispensable if a Good appears after GS.
Now it is changed to:
SH, GS, Ingen2, Innov, Blessing
...with GS and Ingen2 being just as important as each other, and only Innov is dispensable if a Good appears after Ingen2.
