First i think the required Moogle Nut Charms need to be reduced to 10 (there's no reason they should be double Ifrit's for a weapon that can be arguably worse depending).
I like the idea of increased drop rates for both, but lately i'm just tired of seeing nothing so i'm starting to lean towards 100% drop rates if it's at least 3~ or so (no less).
Personally, i would rather they create a system where it keeps track of your loot progress and increases the drop rate each time you don't get anything.
If this suggestion is too difficult, i believe a currency system would suffice. With each win gaining a guaranteed amount towards completion (it would ease up on our inventory space with all the nuts/totems).
At the end of the day though everyone likes to feel like they're getting somewhere when they complete "difficult" content.
They have to stop designing everything where some people get nothing at all. Even if it "tricks" the user psychologically yet takes longer in the end to steadily obtain something.
People like to see progress.
