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I would like to see MNK's weapon changed from Blunt to Slashing type damage, or change Dragon Kick to add a increased damage taken debuff on target instead of -10% blunt resistance that doesn't benefit the party.
But yes, I do agree that we need to see changes to the difference Fist Stance. Swapping between 3 Fist Stance would be so much more fun than staying in just Fire. We no longer suffer from TP drain, so there must be something more we can have/do to get back that need to manage TP. Maybe Fist of Fire could drain TP per hit for increased dmg, while Fist of Wind could convert MP to TP per hit.
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Even if you buff the other stances, there will always be 1 best stance to use, even if its 5% better, people will use the best stance. Buffing them merely gives you the illusion of choice.
Also not all skills need to be viable. Every class has at least 1 skill that hardly sees any use. Paladin the best tank or whatever? Tempered Will is hardly ever used in 95% of the content, 5% being o4s. Shield Bash?? Most of these skills are there just to give some sort of flavour to the class. If the skill has its niche use, then its already pretty good for a filler skill. People are just bitching cause it happens to be in your 60-70 rather than being a niche skill in 1-50..
If any changes are to be made, then the stances should directly be in the rotation, isn't of having a "best" stance, like start if wind makes your buffs/debuffs longer, so you always go to wind in opener, and switch to fire later on, then back to wind to refresh debuffs/buffs. Earth is fine as some sort of migation with its niche use.
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Honestly, the only way Fist stances will ever see any real use is if they're reworked to function similarly to BRD songs, which I don't see happening this expansion sadly. Barring that, having Fist Stances alter MNK oGCD abilities, such as Tackle Mastery tried to do (and failed miserably), or even adding some secondary effect to stances that made them more desirable to use in general would both make stances mildly more useful as well.
I did have some idea for the former suggestion.
Fist of Earth
Shoulder Tackle - Conal AoE on impact.
Steel Peak - Stun.
Elixir Field - On top of the initial damage, purify the ground, granting allies a small resistance buff that stand inside the purified ground
Tornado Kick - Vulnerability Debuff
Fist of Wind
Shoulder Tackle - Granted a small haste buff for the MNK but loses the stun
Steel Peak - Silence
Elixir Field - Similar to FoE but removes a negative effect from players close by instead of resistance buff
Tornado Kick - Nullify Directional Requirements
Fist of Fire
Shoulder Tackle - Increased Potency
Steel Peak - DoT
Elixir Field - Ground becomes a smoldering waste that deals DoT damage and slows enemies.
Tornado Kick - Increased Potency.
As for the Riddles
Riddle of Earth - Grants damage resistance buff on activation, Grants Perfect balance when effect ends
Riddle of Wind - Grants Sks/SpS buff to allies and MNK, Refreshes GL.
Riddle of Fire - Grants Temporary GL4.