Originally Posted by
RichardButte
The problem is that healers in this game are put in a situation where they could LITERALLY get chastised for not DPSing, OR for DPSing, and it all depends upon how many times the players in the group screw up and get hit with avoidable damage, which is something you cannot predict and therefore cannot plan around.
Even the best players in the world have lag spikes from time to time (especially with all the DDoS attacks lately). The game is effectively asking healers to predict the future, and that really shouldn't be how healing plays out.