Paladin soul Stone is BiS.
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Paladin soul Stone is BiS.
Just in case, Ariyala hasn't been updated with the new stat weights so you shouldn't rely on it's information.
The proof is that ariyala still weights VIT equal to STR which is outdated and also doesn't have weights on DH and Tenacity.
Theoryctafters haven't finalized them as of yet but we do have information on how each stats contribute to dps.
Right now, DH > Det = SkS > Ten > Crit
Crit is only superior at very high value becausr its scaling isn't linear unlike the other stats.
You need ~1500 crit to surpass Ten, ~2500 crit to surpass Det and 3000+ to surpass DH.
As a MT, I'm thinking a lot to go with full TEN.
2k of Ten will give you almost 10% of defense, more time for be off tank stance, more time for healers do damage.
If you are a OT, I think DHit is the choice for meld and gears without Tenacity.
While this is true, the difference in damage you get from dhit over tenacity is so minor that its not gonna make or break anything. Chances are you will be tanking something at some point making that mitigation be helpful. It's not like before where parry was indeed a useless stat when off tanking, you do gain dmg from tenacity which is always gonna help you regardless if tanking or not tanking. So the difference comes down to a minuscule amount of dps if you go with dhit vs slightly less dps but huge gain in mitigation, the choice seems clear to me.
IMO, you should always have a balanced stats and gravitating towards DH melds. Pushing all stats (sks excluded) above 1k is probably better than you pushing 2 stats into 2k.
If you take the initial findings, 1k det and ten is already 10% dps up and 5% less dmg taken. 1.1k dh will proc reliably more and 1.4k crit will push that chance to get more dmg, not to mention if you still run ast/sch combo and you get more crits off those as well.
for example: http://ffxiv.ariyala.com/11VHS
Stat weights might be not working on aryela but u can still handcraft sets in there.
you just cant auto calculate in lazy mode
Right now I'm kind of going off this video for left side melds. https://www.youtube.com/watch?v=pMOVb-x6xr4
I'm thinking a mix of Tenacity and Direct Hit until gear gets to a certain point with Tenacity. I'm also seeing some gear with cap Tenacity and Determination so I'd either put Crit or DH just to increase damage odds for now. But that was also before Tanks got strength added to accessories
I had 1200 TEN for a week 1 clear on Neo at i320 (as Warrior). Properly managing defensive cooldowns is significantly more important than tenacity for this tier. I can't speak for the upcoming Super Savage encounters or future tiers, but for current content, it almost doesn't matter. Neo ExDeath doesn't even have any auto attacks, so any hits you take as a tank are either intended to be tank busters, or it's raid wide damage. Tenacity isn't even a player in that fight. By all means, if you plan on doing Super Savage content, take the tenacity equips as they drop and put them on retainer, but my personal BiS for current savages will only have ~750 TEN.