I really hate Bahamut, because of him I couldn't see every mechanics (like the cloud in Susano) and I wiped a party (yeah I wiped a party in Susano, because I saw the cloud too late, shame on me -_-). My problem at this point is: I have no chance to take him away, not so close to me and I'm really glad that they will add a function to reduce his size, I hope that solve the problem.
Devotion…what shall I say about Devotion? I cannot choose at the group list who should get the buff. I have to move my egi. Yeah…I’ll never move my egi again (if it’s not REALLY necessary). I tried it so many times and at the most tries some other player are moving and the buff never hit the person I wanted to get. It also needs a lot of time to place the egi. So they have two options to fix this: Let us choose the player at our group list or let Devotion be a group buff for everyone (with a higher cd or not so strong – if the developer think 5% at all is too strong).
Bane got a huge nerf, but at the moment we just need it in dungeons. So it will be fine, I think. Playing SMN in dungeons works. We can do enough damage to clear it fast. BLM has a better AOE damage, but that’s okay for me.
I want my pet heal back. They can delete Physick for that, this is a skill no one need it at SMN. I totally agree with Yoshi if he says: You wanna heal? Play RDM.
4.0 SMN feels like the developer team designed it for dungeon runs and maybe the 24 man raids – we will see it in the future. And I think they want that we cannot move very much with Bahamut at our side, to reduce the SMN movement.We cannot use Aetherflow abilities in trance, so it might be easier. I heard from SMN starters and ppl who didn’t play this class very often that they love the change, because the rotation feels more fluent and easier for them now.
SMN is very often declared as an easy job. I think that’s the problem here. The developers didn’t see that we have a higher effort to get good damage.