Im even hearing that RDM is being nerfed, as well as SAM in very unreasonable ways for unreasonable excuses. Having already played RDM, I see no reason for a nerf, Ive even played BLM and know for a fact that BLMs can hit just as hard if not harder.
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Im even hearing that RDM is being nerfed, as well as SAM in very unreasonable ways for unreasonable excuses. Having already played RDM, I see no reason for a nerf, Ive even played BLM and know for a fact that BLMs can hit just as hard if not harder.
You seem to know a lot of facts... the point isnt only "how hard can a class hit?" but also "what else does the class bring to the table?" - BLM has basically only the damage, while a RDM can heal and raise aswell, so it should hit less hard to reflect that (or no one would take a BLm since a RDM can just hit as hard and brings extra stuff)
Same with the healing classes: Balancing means both give and take - you cant just buff everything high in the heavens or you'll get caught up in a spiral where our hits hit for a million and we heal for 500k with both only reflecting 5% of the total HP there are. "Just make everyone stronger!" doesnt work.
Why does Nocturnal even exist then? I said this in another post, if Noct is worthless like you say it is, then this simply means, this simply PROVES that SCH Shielding isnt inferior to AST shielding and that people are just needlessly trying to take something away from AST that it needed, and by your logic and logic others share with you, the buff AST shielding got still isnt enough to keep Noct from being worthless!
WHM: Has stronger damage output, better MP management, and really strong off global heals.
AST: Has cards, and only equivelant healing to Cure and Cure II so long as it is using Nocturnal.
Remind me, how is AST superior to WHM? Diurnal is hardly making it as good at Healing over time as WHM and AST only has stronger shields so long as SCH doesnt get an Adlo crit. Should SCH really have better Non Crit and Crit shielding then AST? What reason would that give people to ever use Nocturnal if it's just going to suck in comparison?
Btw, all this debate, all this issue, wouldnt be a problem, if SE would actually release patch note info BEFORE implementing the changes like we've all seen other game companies do. Since we wouldnt be sitting here debating what might be if we had access to the info we all wanna see.
What can they nerf? Nothing needs to be nerfed about AST, why are you wanting them to be nerfed so badly? You sit there and judge me, when you are not even giving your reason. Are you really going to sit there and ignore the fact that Nocturnal was worthless before and is apparently from what im hearing, even worthless now? I have heard people say that you shouldnt even use Nocturnal right now, which means that its shields are not all that useful, but I hear people saying that AST outshines SCH at shielding? Either AST outshines SCH at shielding, or they are on par and honestly Ive seen them as being on par.
You havent even given a reason that explains your stance on balancing of AST so what gives you the right to accuse me as being one of the people who cause all this AST hate? Contrary to what you think of me (which you know nothing of me) I am only being so adamant about this because I only want to see fair balancing that is all.
You should try actually using noct stance then, or PLAYING AST because noct not only saves very well in dungeons trash mobs or as a great shield. but any good AST knows when to switch between the 2. during certain situations and fights.
Not just "diurnal onry" usually the type of mentaility shared by those ASTs who only use one card and forget the others exist.
Can RDM Hard CC an entire group of enemies with a simple Sleep spell? BLM may not be able to heal, or revive, but why would it need to heal OR revive when it can Sleep an entire group of enemies and then blast the heck out of each enemy one at a time with enough damage to kill most if not all of the Slept enemies before they can wake up!? Best that RDM can do is use Tether to lock several enemies in place but if they are ranged enemies they can still attack. a Hard CC like a BLMs Sleep will forever be far and above better then Tether. By the way, for the longest time before Stormbloods launch, I used to see Monks as the single highest damage dealing class in the game that could easily outshine others, is this really fair to BLM, SMN, DRG, NIN, BRD and MCH? No. Utility or no, what is the point of being a damage dealer if your damage is so much lower then another damage dealer's? I would have probably played Monk if I wasnt so much more interested in playing a Caster or a Healer, not cause of their strengths, but because I like Magic more then I do punching things.