Just the noon lighting... Most stuff looks meh under those conditions in-game.
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I dont think it should need a party to get these unless its truely endgame gear. That was f11 down fall needing a party for everthing. They can make fun and hard Solo battles. Its hard enough to find a party as it is. Mab after the population grows after 2.0 we can go to more party style gameplay.
Heya!
I would like some kinds of quests involving your job in something really important and epical for a change from GLA to PLD. Just taking the example of FFIV, where Cecil fights with his shadow to get rid of his darkness. Something that Heavily changes your class, something that you can Feel.
Please Dev team, make it happen!
http://wiki.ffxiclopedia.org/wiki/Go...ttire_%2B2_Set
Unless SE decides to completely ignore the fact they make proper armor sets for jobs in XI as well, I'm pretty sure there's absolutely zero reason to assume there would be +STR on any of their AF.
Not really -- The problem is people are expecting UU gear to blow away materia this early in the game's life, if you know what a full 4-5 meld materia can do..you'll be negating the actual reason materia exists. 4-5 melds is near impossible, thus the materia in itself is already balanced around that fact but the game doesn't have enough raid content to balance it out.
Think about FFXI:
Zilart armor was pretty top gear (which included AF) for a very long time, especially considering the some of the best gear during Vanilla/early zilart days were crafted pieces -- CoP, ToAU, WoTG and Add-ons over the years introduced more gear that eventually balanced itself and actually killed off the non-consumables market because the drop gear was so much better than what you can craft except for a few pieces -- The same thing will happen to materia, but early on they made it VERY useful so down the line it'll be mostly balanced and not killed off.
People seem to forget that this game is being overhauled and a lot of things introduced are mostly foundation systems which they'll balance, not to mention Yoshida stating he's basically in favor of a "3 month system" other MMOs uses, i.e gear gets obsoleted very quickly, which is another reason Materia seems so overpowering currently, because they can't start throwing Relic weapons and ultimate armor at us 1 year into the game's life...what will they do later?
Hm? Pretty sure FFVIII, FFX/X-2, FFXII, FFXIII/XIII-2 and Tactics were real Final Fantasies.
Yeah, I see your point. It would've been more accurate to say that it is more reminiscent of the early Final Fantasy games.
It is nice to see them change to more stylized things. But it is a bit off to see such an abrupt art shift. I hope Akihiko Yoshida is still directing the art though for 2.0, I like the sort of Ivalice feel of the whole game.
I'd like to see some set bonuses with having complete sets.
I want obtaining this armor to be challenging in the sense that you had to get a group of people together to do the AF3 fights in FF11. No Garlaige Citadel/Eldieme Necropolis coffer key hunts please. >.>
Also, didn't think about set bonuses for job armor; that'd be pretty cool. The stats on job gear should blow away anything that can currently have materia attached to it until a level cap raise IMO. A set bonus would further solidify this.