Yep, ethers should be updated.
With even maybe MP given depending on character lv like spells.
And/Or
Doing something with the "medicated" status, the cooldown is really big.
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Yep, ethers should be updated.
With even maybe MP given depending on character lv like spells.
And/Or
Doing something with the "medicated" status, the cooldown is really big.
best thing to do about em, remove the friggin "wow-clone" ceffect of cooldown on potions and ethers! a ff game dont need such crap, a ff game is often so challenging you HAVE to use a couple of potions and ethers per enemy sometimes, somethimes 5 and 20 even.
and if we cant get this as normal players, please make a chemist class that can.
Yes please, bring back the tiers :)
No they aren't, if I could spam ethers I definitely would. It would be ridiculously overpowered, obviously the better solution is to either give us a better version of the current ether/potion or else have it scale to our level.
If we could spam it then of course they would need to keep it weak or else risk trivializing the bulk of gameplay. It would just come down to how many potions/ethers you need to beat X.
the standard ethers were not even good at launch, they ave always been junk. now more so then ever.
Very simple fix, cast time increased. No cool down. Fine, make each ether used stack, add 2-3 seconds for each subsequent use per battle. I can agree that a macro to burn through 10 ethers in five seconds would be a bad thing (even if a high tier spell would use every bit of the regained MP)
i think 5 minutes for potions and ethers is stupid high. especially for the trivial amount it gives back.
As an alchemist who quit leveling when she saw there was nothing worth leveling it for, and as a mage who occasionally has an "oh crap, no mp" moment, yes, please make alchemy useful and potions and ethers worth using. Final Fantasy games usually have several medicines with differing potency and I want to see it in this game too.