This suggestion is "silly" - you'd still be waiting for healers than and a lot of people dont want to play a tank because its to stressful or puts them in a leader-position they dont want to be in. Its not only because they dont get to see as high numbers as dps-people.
People who like the general tank-playstyle of being the person in control etc. will play tanks.
People who dont like that, will most likely not be forced into that position, no matter what you do.
While I'd personally like to see some tank-buffs again, specially in our damage-calculation (bring back vit! It was a GOOD change with HW!), I've got enough so called "tanks" claiming they're actually dps and therefor neglecting their tanking - so I dont see any "pros" in making people who actually want to play dps and not a tank pick tank-classes.
...again, my suggestion would be to buff the "adventurer in need"-bonus and give both healers and tanks reasons to re-run the roulettes - including them in the newest tank-mount achievements was a step in the right direction for sure, more like that, please!
In regards to this: for the moment I can only suggest to grab a healer or tank friend to fasten the queues - a friend of mine and I agreed on leveling classes beside each other, always with one of us on dps and the other one on tank/heal, basically taking turns with being the reason for insta-queues ;)Quote:
Originally Posted by Etrius;4243167
And with being [I
