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  1. #1
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70

    [Suggestion] Remove daily roulette limit

    Want to increase Tank/Healer population?

    Remove the 1-time only limit for roulettes, there would be more Tanks/Healers farming.

    They'll be happy, DPS players sitting in 60+ minutes roulettes will also be happy.

    Everybody wins.

    EDIT:
    [Alternative]
    Nerf DPS/Buff Tanks to change populations on both sides.
    (1)
    Last edited by Etrius; 06-28-2017 at 12:41 AM.

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    But...it's still the exact same amount of people in the queue? 500 people doing it daily vs 500 spamming it is still 500 people. Everyone will just be done sooner and the people who come later suffer.
    (0)

  3. #3
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    And everybody will be iLvl 314 in a day from spamming roulettes, be burned out because there's nothing else to do, and unsub until the next patch.
    (0)

  4. #4
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Won't this also increase the number of DPS players clogging up the queues as they realise they can get the rewards again if they don't mind getting a book out while they wait? Personally, I find rerunning the same content over and over and over again daily utterly soul-destroying so I'll be in the PVP queue instead.
    (0)

  5. #5
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Editted to add alternative info that could also help.
    (0)

  6. #6
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I actually sort of like the daily limit on the roulettes - gives me the feeling of "being done" for the day after doing them. Dont get me wrong, I like playing the game but doing 1-2 hours of dungeons and then having that feeling of "yep, now I did all I could have possibly done for today and am free to do other things" is quite nice.

    Instead of keeping the daily reward, we could probably increase the "adventurer in need"-bonus? Maybe even only once the daily-reward is lifted. Right now that bonus is pretty much useless - a couple thousand gil arent getting my paladin into leveling roulette again. But make it a fraction of the daily bonus, like 10% or 20% that you can get over and over again as long as you play the class in need (so most likely a tank or healer).
    (2)

  7. #7
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Then it would not be a bonus then and would just be a standard feature. You can run roulette as many times as you want you just only get the "daily reward" once.
    (0)

  8. #8
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    someone else already mentioned... need to buff the "Class in Need" reward to lure tank and healer.
    and these reward like EXP, needs to be able to be transferred to other jobs.

    it's all about the Seal and EXP

    a fully geared tank that wants to level his DPS or healer isn't going to quene Daily Roulette as tank because he wants that EXP bonus on his DPS or healer.

    BUT if the reward is in the form of EXP potion that he can use on other jobs... then it's a whole different story.

    tank to healer to DPS is 3:3:9 ratio... that means 60% of DPS will always wait. but if you reward EXP in the form of something that can be transferred to other jobs like EXP potion then I think we will have less issue. (EXP potion provides a fit % of EXP like roulette exp does)

    I don't understand why SE is afraid of giving out more reward for "Adventurer in Need" (AIN) because as it is right now..
    a Lv70 tank would never do routlette without the bonus because the AIN is only 4000 gil.
    a Lv68 tank would never do Roulette without the bonus because the AIN is only 4000gil and 40k exp. might as well go do PVP or farm fate.
    (0)
    Last edited by Furiea; 06-28-2017 at 01:38 AM.
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  9. #9
    Player
    Nikolas's Avatar
    Join Date
    May 2017
    Posts
    77
    Character
    Nikolas Flamel
    World
    Diabolos
    Main Class
    Paladin Lv 70
    Being able to get a daily bonus twice and the title of zinc saucier would get me run the roulettes twice.
    (0)

  10. #10
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vidu View Post
    Instead of keeping the daily reward, we could probably increase the "adventurer in need"-bonus? Maybe even only once the daily-reward is lifted. Right now that bonus is pretty much useless - a couple thousand gil arent getting my paladin into leveling roulette again. But make it a fraction of the daily bonus, like 10% or 20% that you can get over and over again as long as you play the class in need (so most likely a tank or healer).
    That would also be a good thing to do.
    I like tanking... but with tenacity not working and general tank nerfs, the game gets pretty boring at the moment.
    And with being unable to switch to DPS because of hours of queues isnt good.
    (0)

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