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I really hope what everyone says here is true with higher levels because I would so upset if we did the same song and dance type crap like we've been doing.
I love dungeons a lot but I always wanted harder and more fun 4 man dungeons.
I came back just to hope and see the battle system spicing up in some sort of way. The last dungeons of HW was so quick and boring only because
they just wanted to throw something in before 4.0. Sohm Al HM is the worst dungeon in HW, aesthetically and mechanically.
I've done both final dungeons once, and never again. :/ So, fingers crossed.
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I was able to get through those two dungeons and had to go to work before the level 65 (that I hear is really fun.) but I enjoyed how they looked, and the seduce thing was fun, though it's no different than grabbing the item to go blind on the level 50 dungeon before you have to shatter the eye.
This is the problem with no horizontal progress, at least to me, and that there's no benefit on making dungeons do more than they need to. If we didn't have this whole item level thing and relaxed a bit, spread things out then we would have less dungeons that could be a lot more deep. Though we don't because of the player base demand and how they will react with options like that.
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I've been having a lot of fun with the dungeons so far. The entry dungeon is easy enough but does throw some simple mechanics at the boosted players so they have to learn things like stacking and dodging. Tanking them all have been pretty satisfying so far. The lvl 67 dungeon is gorgeous.