you've never played another final fantasy have you? Every one that has limit breaks they are always QTE like mini-games.
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I haven't played any that had a QTE that I can remember. Other than this one I've played dawn of souls and ffiv.
Like I said it depends how they are done though. I'm not a fan of random "press these buttons in this order" mechanics popping up and if they have to be done while dodging additional mechanics I can only hope they won't be of the "one person fails QTE = party wipe" type.
I'd love for them to be used in a phase transition. So let's say you're in the limit break phase, and you have to QTE to mitigate damage against the boss. Fail too many QTEs and you die. Bit like how the single button QTE works in A11. If you don't press it in time, you die.
For MNK their limit break could have an extra, like: refill 3 stack of grease lightning at the end of casting :3
Each player should have a separate LB gauge. The whole shared gauge thing is idiotic.
I would be happy if I could chose the colour of my lb that make me happy enough overall i like all lbs, the heals lb 3 is very beautiful, like a small hope in light in the stars, thus warrior bringing burning stone from the floor.
I think individual limit breaks like in FFXI where you can chain them to give extra damage (for the dps) Healers could use theirs for big "oh crap" moments and tanks could use it as a great dmg reduction tool or something would be a good addition.