No. I said it in my OP, and added another possible approach in replies to you:
Either
A) make it so that the activation of a combo action step requires the combo action to validate (2 wont even be clickable if 1 wasn't the previous action)
B) Make it so that there is a reason for using 2 outside a combo (additional effects should not require combo action, only the damage increase should.)
The more I read this, the more I think it may as well, if replies are going to mindlessly reply to posts...Quote:
So you want the game to become a mindless button masher?
You need to work on your reading abilities, or maybe my English just sucks and I cant communicate this properly. A perfectly valid possibility, the later.Quote:
Also, I was unaware that just using Heavy Swing over and over on WAR was superior. I dont play WAR but that seems pretty boring as hell if you ask me... How's that work out for you holding hate over AOE classes like SMN?
Heavy Swing > Heavy Swing > Heavy Swing
Will ALWAYS be better than:
Storm Path > Heavy Swing > Heavy Swing
Because Storm path out of combo potency is only 100, while Heavy Swing potency is always 150.
At no point will using Storm Path outside of a combo be a thought. It's not a choice. You either use it in combo, or never use it because it's useless otherwise. It's not the same as deciding to time Straight shot.
