Originally Posted by
magnanimousCynic
Some more minor suggestions that I thought of earlier;
Pet Damage is shown as if you did the damage yourself. This helps shows how much the pet directly contributes to battle compared to now, where their damage is hidden with the other players. If players don't like this due to it mixing their damage with the pet, maybe it could be an option in the character settings?
SMN skills get a minor nerf in damage (maybe 10%, possibly done as a trait) in exchange for higher Pet Damage, equaling about the same or slightly more to compensate for Pet AI (maybe also a pet move speed increase?). This is another change to make the pets a bigger part of your damage, a main thing that people want from "a better SMN", without giving SMN as a whole a straightline buff.