So instead of just kicking a troll or because you didn't get the people you would have picked you want everyone to abort and re-queue?
I rather have it the way it is.
Edit: Also this.
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I'm not sure where people keep finding these terrible parties so often that they find it a significant issue. Only people I've ever had vote kicked in a party were disconnects after 5+ minutes of not being around. Sometimes I get totally new players or just plain bad players that don't do so well, but it's rare, and people generally try to help or at least tolerate a less than ideal run. I've never even had someone so bad that we couldn't finish the dungeon. DF in FFXIV has been a very positive experience overall.
If queues were instant, this might be slightly, slightly understandable. But they're not. Sometimes DPS have to wait over 20-30 minutes just to get into an instance one time, and now you're telling them they should just completely abandon and try again if something bad happens? :/ The result would be that no one would initiate abandons except for tanks who can get instant queues. We definitely do not need this.
Furthermore, this is a punishment to the other people in the party who might be just fine and not deserved to be kicked. Why should three people have to quit because one person is bad?
"Problematic" people might be obvious right from the start, but they often don't "earn" a kick until later in the dungeon, when they ignore advice, cause a wipe, react rudely toward their fellow players, etc. I've never seen a kick happen in the first five minutes of a dungeon. Hell, I don't even know if it's possible to kick in the first 5-10 minutes of a dungeon. And by then, you're typically already well into the instance. Why should your hard work be wasted because someone else plays poorly? That's illogical.
It does happen rarely, indeed - but each time it happend to me, I was very thankful we could remove the person in question - wether they were harrassing, afking every minute for another two or extremly incompetent (...thinking about that conjurer in Sastasha NM that wouldnt cast a single cure, forcing both dps and me as paladin to crossclass it so we could get through the dungeon...)
You can only kick someone after 5 minutes have passed - the reason behind that is indeed to give that person a chance to prove themself first - so yes, you're totally right: if someone uses this 5 minutes to leave such a bad impression that the rest rather waits for a replacment they probably earned the kick
My experience with DF is that there are rarely problems that require a kick. I agree it's usually more so because of a disconnect or someone afk'ing during the duty. I don't think I've ever seen a duty where someone was kicked because of playstyle such as a healer not dps'ing etc. This forum is far from representative of what I've experienced in the actual game and I have over 6100 dungeon/instanced duties on my main alone.
Imagine if you were playing 72-man Shatter and one group got the entire match abandoned because they couldn't force a single AFKer to leave :s
Hey, I have big hands. But more seriously, I sometimes think people on these forums are playing a completely different game to me. I'm not even particularly good but I never encounter this level of drama anywhere in my datacenter.
So if I go into a piece of DF content and only use my auto attack as a DPS and use none of my abilities...because I keep going AFK and not helping my group...
Or..if I go into a piece of DF content as a healer and not use any healing spells and keep letting them all die...
My group should be unable to kick me and they all have to quit the instance because of me and all have to wait in the queue line again which can be up to 30 minutes to even an hour depending on the content?
This is absolutely ridiculous.
"non-Japanese servers" what =|
http://i.imgur.com/qlbBRkR.png
this "jp data centers are better than the rest of the world" thing is getting out of hand