They added the "Wolf's Heart" feast chat but didn't bother to add "No mana." And map wise, it feels as if the southern spawn to mid takes longer to reach, but that could be just me.
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They added the "Wolf's Heart" feast chat but didn't bother to add "No mana." And map wise, it feels as if the southern spawn to mid takes longer to reach, but that could be just me.
It feels smaller than the normal 8v8 arena because everything takes place in one tiny area. I also found that SMN pets, Garuda from my experience, are able to auto-attack through the wooden(?) barriers whereas SCH fairies & AoE heals are stopped by them. As a result I've had SMN stay so far back or on the other side of the map (where it splits) & just send the pets in to auto-attack. They're as good as invincible if the other team has melee & other casters because they're all concentrated in the small "fighting area" I've already mentioned.
One team had two SMN who received zero heals during my last match because they were so far away from the main fight. It seemed very unbalanced against MNK/NIN/BLM etc.
You know the funny thing is people are still making alts and going onto worlds to tell players what they're doing wrong. There's a paladin in chaos server who never used cover, clemency, would stun things randomly, take 10 stacks every game. Now he takes 4 stacks, swaps stances. Doesn't waste his stun. All due to players telling him what he's doing wrong.
But nvm, a competitive environment should be a safe space. Let's just throw glitter at each other.
I dislike the new map idk it just feels weird.
- centre imo to small
- boxes to close to each other
- ppl can retreat to fast
- the spawns are just so boring compared to the old map (no highground/no stairs to los etc)
- walls in centre are cancer af if u know what to do with them lul
Also the change to let 2 adrenaline boxes spawn on both maps is so bad 1 was okay I could atleast understand the whole point of contesting it to get a advantage over the other team but now it just feels meh.
Nice map! Now can we have chat so that I can tell the newbies to use cover and stop feeding? Or tell the tank to play defensively because he's carrying most of our medals? Or warn them to stop hitting the monk because he's one of their better players and they should focus on the squishy bard and blm?
Small map, more adrenalinic let's say, you cant even hide forever and you are forced to fight till death, really nice. You can also get other team supplies, u sprint and shot a fire3 or sumthing high potency
I like the new map but dislike the Adrenaline boxes available at every turn.
I experienced something the other day - the opposing team got to our spawn point, camped it & obliterated us. They cast loads of AoEs etc & as soon as we respawned we'd be hit by them, along with the melee & tanks in our spawn area. We didn't seem to get any immunity, certainly not long enough to even instacast heals due to focused interrupts as we 'unfurled' during respawn. The fact they took down our two healers first meant it was an inevitable disaster, they also had command of all the boxes on the field as a result so they had extra strength.
I don't recall this happening on the older maps, just in the "forest" map.