Originally Posted by
Thatusernameistaken
In ARR, WAR had a much higher skill ceiling (I'm assuming that's what you mean by "input") in order to be as effective as Paladin, which I was completely fine with because while it took more skill to perform the same, a top tier Warrior was able to bring FAR more to the table that a top tier Paladin in content that didn't absolutely require a Paladin in the first place. I wish to God they would bring back the ARR feel of Warrior without breaking the game or making it obsolete in certain fights. And let's not forget that even today Warrior is obsolete in certain niche fights (Zurvan Ex 1-tank strat for example). So even the current design has its viability flaws.