Originally Posted by
Claymore65
While I understand the frustration, I don't entirely understand what you're suggesting.
Right now, we have a very consistent update schedule with certain "standard" pieces of content (Raids/Dungeons), paired with a big piece of more "experimental" content. Some of these have been extremely successful (Palace of the Dead, Aquapolis, the Feast), while others have proven to be lackluster (Squadrons, Diadem V1.0).
When you want to switch the content schedule, are you suggesting we cut the "standard" content (8 man raids ,24 man raids, dungeons) in exchange for more experimental content? I'll admit, I'm skeptical of that. If the experimental content is excellent, then it won't be an issue. However, if it ends up being rather poor, then we have nothing to fall back on. Right now, we have a pretty good balance between experimental and "standard" content, and I'd be hesitant to change that without thinking through the consequences.