Originally Posted by
Altena
Not true.
This only applies to GCD based skills. Hitting a macro between GCDs does not affect the queue system (which is where the problem lies). The issue is that macros cannot be queued.
For example..
If you have a macro that uses a GCD skill, the skill will activate before the GCD completes - rendering the macro a failure and the skill doesn't activate. Hence the need to "spam" a GCD based macro in order for it to activate. Since this is the case, server latency takes into effect and your action will be delayed 300-500ms after the GCD completred.
Off GCD skills however do not have this rule, as the off-GCD based skill CAN be activated while you have an active GCD (provided your character is not slightly animation locked by the previous skill). Therefore you can hit a macro and the off-GCD skill will activate during the GCD. You can then queue a non-macro GCD based skill afterwards without any detrimental effects with server latency.