If there is 2 average per party, like 3 in one, 1 in the other, if they cross heal everything will be fine, but it makes me uneasy because people still tunnel vision and i both had help and had none being that solo healer in one party. If there is less then 2, like every pt has 1 healer, have a fit till people change, that is auto loss. How hard it is just depends what goes on, i even solo heal in 8 pt during feast, it just risky. If people rush you, sleep you, etc as a solo healer, you are not going to have a fun time, if the other team is clueless with the other side having a solo healer, it is likely it wouldn't matter. Of course not having chat in feast might of helped me a few times, kinda like that one time we won easy because 3 people attacked me without coordination, giving my team easy kills. The smallest amount of healers that I won with was 5, 4 or less tends to have very low scores compared to the other 2 teams.
One time a salty war and his buddy was chewing me out for asking them to change because we had 4 wars and 1 healer. Even after pointing out most of our party is dying because of it, one war said "I have not died yet and you need to learn pvp" they tried to kick me twice and they ended up getting a report for being rude and the kick abuse attempt. Lights are so important you will rather lose a match while being rude and trying to kick your solo healer? Why is light gain allowed in frontline? clearly that makes players more toxic then letting have chat in feast.
