I wouldn't worry about the queues. Career tanks and healers still need to level up too. You'd queue like trials, expert, amd maybe guildhest roulettes, doing fates while waiting. Then the rest of the day you'd queue potd which can ignore roles. Maybe you'll be able.to do dungeons with your squadron. After reaching 6o, MSQ and side questing/exploring while queued for the same roulettes or level appropriate dungeons.
We've seen maybe around 20% of RDM skill animations. It could still make use of an enchanted blade (as a constant melee damage buff like NIN poisons) as a neat and tidy way to make all of its damage driven by INT and magical. It could have a few MYS skills mixed in like say an oGCD Drain Blade or Osmose Blade cooldown, or really any elementally charged weaponskill...
Too much missing info to rule it out yet IMO, but given the descriptions we've been given, it sounds like it'd be a very minor thing if any MYS elements are present at all.
I really like seeing people explain how there needs to be a balanced number of x type jobs, and we're short one of these so the next job will be that type. They must come from non-Final Fantasy games mostly, because there aren't many tank or healer jobs, and the dev team has shown us they have trouble balancing jobs in these roles so far. We're at a point where we have some of everything and anything can be added. But we'll probably be getting mostly DPS from now on, of whatever subtype. It'd come down mostly to what makes sense for a given iconic job, with some room for twisitng a bit (like tank DRK bc heavy armor) or mish-mashing 2 jobs as one (like RNG/BRD and THF/NIN).
