Things can be tuned so that it is not the best stat. For example, a haste stat that requires 1200 Haste in order to reduce all CD's by 1 second and all GCD's by 0.005 seconds would not be better than CRT. While there is potential for haste to be the best, it does not mean that it has to be.
That said, currently SpS seems decent enough for casters. I think improving TP regen with SkS would go a long way to improving its desirability.
Thanks for the reply. I suppose we have an agree to disagree stance on this one. Personally, I'd rather a game that has more interesting stats and is imbalanced, than a game that has boring stats and is balanced. If we are to achieve a more interesting stat system, we need to accept that development time would need to go towards balancing.
I am open to alternative ideas for PLD and WHM, if you have them. You make an alright point that I'd remove (change actually) parry and basically replace it with DET for PLD - with the caveat that DET also would increase damage dealt. WHM has an agro dump, but agro can still be a problem. Again, I am open to alternative ideas though.
I feel that increasing TP regeneration would be more interesting than reducing TP costs. You can still bottom out your TP quickly spamming AoE, but it will come back at a more respectable rate. I feel having it regen would open up more resource management than having TP costs reduced. There is potential that having higher TP regen rates would make skills like Spire/Goad exponentially better - depending on how TP refresh actually works. That said, they both effectively end up in the same situation.
I agree about accuracy, I was attempting to make stat change proposals without removing anything. I suppose I said "remove" parry, but I suppose it's more "rename" parry and change its behavior.
