This is actually the only type of simplification I can sign under. It doesn't kill the difficulty of the job, it just makes it easier to use for players with normal keyboard/mouse.
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Well I'd also like to see White Mage get no healing or MND penalty while in Cleric Stance so maybe I'm just a dirty casual (even though I don't play WHM I just think they should probably benefit more from Cleric Stance than scholar does).
We've already got too many skills to comfortably use on all control devices.
And controllers!
They currently only have access to 32 skills without having to switch chotbars.
Any more requires switching to another chotbar to access them.
I've already had to do that with less used skills, like stances and summons just to have room to keep all the need to have handy skills available easily.
Hum last I check the whm already got the yolodiction (ok benediction) that bypass CS restriction
While sch lost lustrate bypass
Should be enough
...
Sorry but when I saw the interview the "going back to the basic" wasn't easier rotation
What i understand was having a revamp more centred around the job's core and lore
Because it's like saying that enochian will become à stance and so and so
Jobs shouldn't get easier
But more challenging
Forcing player to adapt during fight !
3.0 gameplay battle job design was pretty terrible imho. You can make things more complex and higher skill-cap, but you still have to make it fun to play. I would not mind a complete carte blanche and redesign of every job from the ground up in 4.0.
They made the most popular DD job in 2.0, Bard, into the least popular job in 3.0. So many constant complaints about unfun gameplay design. Many friends that used to love Bard dislike the new gameplay.