Originally Posted by
HeavenlyArmed
Moving forward on the more interesting stat issue, there's a reason it's important to start discussing this now. In a recent interview, Yoshi-p clearly said that the team is considering removing the accuracy stat due to a number of very obvious issues it has. While this wouldn't be happening any earlier than 4.0, it's important for us ass players to talk about as it means there's room for another stat to be added to gear as a standard secondary stat. What stat might they add? Well, in my opinion this is one place where it really is best to look at WoW. I speak of the Mastery stat, a stat that affects each class differently that exists on general gear, and has some sort of effect that may adjust how you play. I think a stat like this would be absolutely perfect for FFXIV, as it would solve the issue of gear being boring that many people complain about, and do so in a way that is accessible due to being a standard stat on gear. How would I have it work? Add new traits for it to affect on each job, such as a trait for DRG where the more mastery you have the less time using a Gierskogul removes from your Blood of the Dragon, or one for BLM where you have a very very small chance to proc Firestarter with a Fire IV, and with more of this stat that chance increases. And the ideas could continue flowing for each different job. In my opinion, if accuracy does get removed from the game in 4.0, this would be the ideal stat to replace it with.