I'm both glad and concerned to hear I'm not the only one with this issue! I thought it was just me being bad or looking for excuses for bad reflexes, but I definitely have felt Grit is unresponsive. Let's hope it gets fixed in 3.35?
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I'm both glad and concerned to hear I'm not the only one with this issue! I thought it was just me being bad or looking for excuses for bad reflexes, but I definitely have felt Grit is unresponsive. Let's hope it gets fixed in 3.35?
Hmmm I only really noticed it in Weeping City but dungeons and A5S is fine so far i'll do more testing to see.
Glad it wasn't just me who noticed this.
Not touching DRK again until they seriously fix this class.
I swear every patch there's something wrong with this shit.
It's like the game wants to confirm my choice every time I cancel Grit. I hit the button and the game is like, "are you sure? Really sure?? Like, absolutely sure??? Maybe you should push the button again, just to be sure. One more time, so there's no confusion. Okay, you must really want to drop Grit, so I guess I can do that for you."
It's not terribly broken, but it's getting kind of annoying. The lack of responsiveness kind of throws a wrench into the fluidity of play.
Oh, yes, I noticed that too! Thought it was just some random skill queue lag or so.
The ground targeting macros like Salted Earth also seem to be a little different. It almost always gives me the targeting ring now instead of applying it to my target.
I had the same when i wanted to activate Grit again yesterday. I just thought i was to slow.
I've been having this problem with defiance/ deliverance for months. I thought it was just me.
naw working as intended, parry rate now effects the speed at which you can switch stances on tanks
Noticed it too