I agree with everything except making ifrit wep mats trade-able, leave weapon mats for world NM, instanced NM like ifrit can drop U/U horn to trade for weapon ala faction NM to prevent doubles.
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I agree with everything except making ifrit wep mats trade-able, leave weapon mats for world NM, instanced NM like ifrit can drop U/U horn to trade for weapon ala faction NM to prevent doubles.
Why should world NM drop tradeable items, and instanced content not? If anything world NM's should be the ones that drop unique items to discourage farming, and encourage everyone to experience the fight.
People already sell spots to Ifrit/Darkhold, having them drop unique items does not solve the problem of allowing people to "buy their endgame gear".
FFXI loot system {Can I have it?} nough said
You then list the classes, but no DoM, surprise surpsie !Quote:
All classes are involved.
I don't want to see anymore !!! craftable gear, god damn it SE give us decent U/U gear, I want to have a purpose to do dungeons and walk away with shinny new loots.
Token system or need/greed , preferably the first.
No thanks, why must everything in this game come back to FF11, we already have a FF11 style AH and party system comming in 1.20 (/sigh) because the dev team aren't capable of coming up with something better.Quote:
FFXI loot system {Can I have it?} nough said
Lets not forget that itemization should be looked at as well.
Why are all the Sorcerer and Sipahi sets rare/ex, but every Sentinel piece EXCEPT the trousers aren't?
Thats called Mercinery groups, they are apart of every MMO, and it stops people who maybe dont have a linkshell that can do the content to get the gear, also U/U merc'd gear usually costs alot because of how many people you probably dont know are going out of thier way to help you, I remember in FFXI there was alot of gear merc'd that cost over 50mil because of the reasons like rarity, the amount of people needed to kill the NMs etc.
I think instanced NMs should drop gear, but that needs to be balanced with crafting gear being a viable option ie not gimp, but not as good as the NM gear, this allows the crafters and gatherers to make money while people work on getting the ultimate gear from endgame, and while content is rolled out and new recipies it can carry on, that way everyone gets what they want. Its what FFXI did and it worked, FFXIV should learn from that, rather than forcing people to level every craft, know people with every craft leveled for gear or have over 200mil for a full gear set in this broken economy.