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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    Fix Endgame Loot

    I really enjoy FFXIV, I am looking forward to 2.0 and everything before there. I love Akihiko Matsui's encounter designs and look forward to what he can come up with.

    I dislike the direction that endgame loot has taken in this game.

    My largest gripe is treasure chests, by tying everything to this they have tossed aside so much the old development team gave them and now with Ifrit they have taken it to an entirely new level of questionable design.

    Incapacitation on Ifrit:
    • Incapacitations don't seem to work to give players a better chance at loot.
    • They are useless during this fight, as they also don't reduce damage in any useful way, or slow the mob or really do anything.
    • They are broken during Ifrit. Right and Left horns from the front? What? That's dumb.

    If they fixed the positioning to be correct like all other mobs, upped the damage threshold, and made incapacitation useful guess what?
    • Lancers stacking wouldn't be in so much demand because they can only break right horns with Spinstroke (poor damage)
    • Archers would be in demand possibly for Bloodletter (right horn)
    • Pugilists would definitely be in demand for Victimize II (right horn)
    But hey those classes don't need any help competing for slots in Ifrit parties so what would be the point of using an existing mechanic to encourage better balancing...It doesn't end with incapacitation though, the entire endgame DoW/DoM itemization (or loot) is worse than it was under Tanaka.




    [SIZE="5"]Bring Back Tanaka's Loot System.[/SIZE]

    Incapacitation affected craftable material drops from Notorious Monsters.

    The benefits of the original endgame itemization system.
    • Players can affect their loot chances by giving themselves extra goals during battle.
    • All classes are involved.
    • Multiple DoW DD for breaking parts (not just flavor of the month DPS)
    • DoL to gather extra materials needed for the recipe
    • DoH to craft and possibly even HQ the finished product
    • All players have access to the loot and can get it through the path of their choice.
    • Casuals and soloists can purchase the weapons with gil made from any activity they choose, they don't have to group with others at all if they don't want to.
    • Primarily crafters and DoL can obtain the weapons.
    • Tradeable drops create more demand for current content without resorting to broken loot mechanics like Ifrit's chest to arbitrarily force scarcity.
    • Linkshells can more quickly gear there primary classes first, then their alt classes, and then if they so choose sell drops.
    • "Oh no selling endgame drops!! RMT, monopolies, unfair!!! unfair!!!"
    • People already sell spots in Ifrit groups, just like they did with Darkhold.
    • RMT have a harder time, and are more vulnerable engaging in endgame for RMT than other activities.
    • It requires high level characters which are more costly to lose to a ban.
    • Farming, DoH, and DoL are much easier to bot/RMT
    • This content is instanced you can't monopolize it.


    The entirety of Tanaka's vision for FFXIV was not bad. This is one area where the new team has dropped the ball, and it is almost universally recognized. Fix it with your own solution, or you know what just use this system because it was well designed and already implemented when you got here.
    (17)

  2. #2
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I agree with everything that you said you have a lot of valid points. I did like Tanaka's vision for NMs and loved how everyone is involved.
    (4)

  3. #3
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Breaking Ifrit's horns greatly reduces his damage output. It's really useful if achieved in the first 25% of the fight. I haven't parsed or anything, but I can definitely tell you that with no horns broken, I would take ~100-150 damage on top of stoneskin from Vulcan Burst, and with both horn broken, it wouldn't even eat through SS.

    Just from eye estimates, I'd say his damage output was reduced by 30% (1.7k down to 1.2k on some attacks). This is not useless unless you just go in to speed-battle him.

    I really do like procing !!s in Abyssea for drops, so I wouldn't be too against them reincorporating this, but honestly endgame loot probabilities are supposed to suck.
    (4)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Answa View Post
    Breaking Ifrit's horns greatly reduces his damage output. It's really useful if achieved in the first 25% of the fight. I haven't parsed or anything, but I can definitely tell you that with no horns broken, I would take ~100-150 damage on top of stoneskin from Vulcan Burst, and with both horn broken, it wouldn't even eat through SS.

    Just from eye estimates, I'd say his damage output was reduced by 30% (1.7k down to 1.2k on some attacks). This is not useless unless you just go in to speed-battle him.

    I really do like procing !!s in Abyssea for drops, so I wouldn't be too against them reincorporating this, but honestly endgame loot probabilities are supposed to suck.
    Key word "I haven't parsed it", well I have and it doesn't seem to do anything halfway useful that actually impacts the fight one way or the other. (if people are doing what they are supposed to)
    (0)
    Last edited by Murugan; 11-01-2011 at 12:34 PM.

  5. #5
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    can somebody show a parsed battle please? lol i want to see with my own two eyes if the damage is actually reduced. My LS broke Ifrit's horns a few times and never did i ever see any difference at all lol. also yes i wish the loot system were different for this just cuz ya NM gear shld be rare, but nobody should be randomly given an item they already have forcibly by the system and watch it go to the floor while others need it.

    What was so bad about ffxi's loot system??? Really, i mean i had to fight Fenrir a lot just to get some items, but atleast it wasn't randomly tossed into somebody's inventory and then, "OOPS ITS TRASHED CUZ I ALRDY HAD IT DERP" lol seriously SE. There is so many things wrong right now with the Ifrit battle, I like fighting it dont get me wrong and ive won now 21 times, but still some issues just need to get tweaked a little. :/
    (4)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  6. #6
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    With Ifrit dropping the best weapons in the game, SE dropped a big dump on the crafters. Instead end game loot should be in the form of crafting components as you mentioned.

    In one of the recent interviews Yoshida mentioned the loot system wouldn't be fixed until after 1.21 but they knew it was a problem.
    (3)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  7. #7
    Player

    Join Date
    Jul 2011
    Posts
    77
    incapping lowers or eliminates his regen not lowers his damage i believe.
    (2)

  8. #8
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Fieros View Post
    With Ifrit dropping the best weapons in the game, SE dropped a big dump on the crafters. Instead end game loot should be in the form of crafting components as you mentioned.
    This is where you are wrong. If you make a Barbarian's Bardiche +3 with a +20 STR materia you should be on par with an Ifrit's Battleaxe. Also +1 and +2 will be removed 1.20 iirc? Also note on crafting Ifrit weapons with the drop, yeah idc about RMT selling it, that's not the problem. The problem is though some noob who just bought 60 million gil comes along and is like hey guys like my Ifrit weapon!?!?!? The fact that you have an Ifrit weapon is because you beat it, if it is craftable (and able to be sold) then it wouldn't really mean anything having one.

    Summary: If you want to purchase/craft an awesome weapon go with a +3 of any given class's weapon. If you want to fight for one and be like "HEY GUYS LOOK AT MY SWEET DROP!" Then kill Ifrit.
    (1)
    http://mercsxiv.enjin.com/home

  9. #9
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Isaaru View Post
    This is where you are wrong. If you make a Barbarian's Bardiche +3 with a +20 STR materia you should be on par with an Ifrit's Battleaxe. Also +1 and +2 will be removed 1.20 iirc? Also note on crafting Ifrit weapons with the drop, yeah idc about RMT selling it, that's not the problem. The problem is though some noob who just bought 60 million gil comes along and is like hey guys like my Ifrit weapon!?!?!? The fact that you have an Ifrit weapon is because you beat it, if it is craftable (and able to be sold) then it wouldn't really mean anything having one.

    Summary: If you want to purchase/craft an awesome weapon go with a +3 of any given class's weapon. If you want to fight for one and be like "HEY GUYS LOOK AT MY SWEET DROP!" Then kill Ifrit.
    I don't see the problem considering that the trade off is that the actual endgame linkshells and groups who do kill him are the ones who are capable of selling the drops. This is how it worked in FFXI, and it worked fine.

    Also I said in my post people are already charging for spots in a group to get Ifrit weapon. So this hasn't solved your problem. Isn't your point moot then?
    (1)

  10. #10
    Player
    DantesAmore's Avatar
    Join Date
    Jul 2011
    Posts
    149
    Character
    Yoshi P'
    World
    Zurvan
    Main Class
    Gladiator Lv 17
    @ OP you do realize that A. the horn break stops ifrits HP regen... and B. his horns are located in FRONT of him ... DUH you break them from in front then '>.>
    (0)
    Last edited by DantesAmore; 11-01-2011 at 05:10 PM.

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