when did this become wow related. and bravery default and bravery second is what final fantasy 12-13-15 should of been like. instead they turned into a action-based rpg system watched no one liked. and made very poor liner-rpgs watch again no one liked.
need to learn to grasp new concepts. people cling to the old concepts of how a tank a healer or dps should be like. but cause of this there not willing try new concepts..
are you saying final fantasy 14 healing/tank hybrids don't fit here "Hello Paladin" Paladin can use cure and protect from conjurer and its not the best . its no were near as strong but it works. a black-mage can use psyheal but out all other dps classes blackmages psyheal is kinda strong at least stronger then paladins cure
your closing out idea or thought line that a tank could use not good heals to gain enmity watch in general any type healing in final fantasy 14 produces a-lot of enmity. not saying we should have tanks that can out heal the damage they take. no thats not what am saying what i am saying is lets put up 3% heal as stated before if you have 10k heal this heals for 300 only 300 mind doesn't improve it at all its just 300... now if you had 40K then its 1200,. however monsters hit you for like 3000-4000 per hit parry is like 2000-2500. in truth it acts as nothing more but damage maliganation
if your worried about pvp sense i don't what game your playing if dps like character say lancer. starts putting heavy hits your dead less then 3-5 seconds about amount dps out-put so 1200 healing lvl60 with that much hp isn't gonna stop that much damage
