-You find danger zones, places you don't travel alone or unprepared.
-Hidden treasure chests in deep areas of the dungeon
-Dungeon bosses at the center or far end of the area
-Rest spots in areas after you take on huge mobs or take too much damage running away allowing you to catch your breathe for the long haul
-Other players who can help you on your path if 4 people weren't enough when you started
-puzzles that reset over time to open doors and paths
-special items only found in that dungeon (and in specific areas of it, gathering botany etc.)
-and every enemy mob does NOT drop a piece of gear that's equal to the average level for current update's extreme mode primals.
-Exploration < --- pretty much that, something we don't have in XIV dungeons or is a joke of the concept. :/
