#7 actually. /em points to sig.
inb4lock
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Wow very bad thread... My thread was closed because people were going off topic this one should be burnt.....
Troll thread from a troll... Surprised?
From what I have seen, only trolls hide behind level 1 characters on the forums. 1.20 can't come soon enough.
Another ellohwell thread that I disagree with.
Isn't this fun?!
I know this is a troll thread... but I am away from game at the moment so here goes...
Even if 90% of the game is combat and crafting (Which I don't really buy. That may be the case for you but many people play games just for different reasons. i.e. Story, exploring new environments, social aspects, in game fashion)
But even if 90% of the game is as you say... Then that would explain why the 2 biggest overhauls are the server and the graphics engine. 2 things that have an enormous impact on battle, crafting, etc....
If you think they don't, go fight Ifrit
the thing is... one can't be done without the other...
Battle overhaul requires that stats (including stats on gear, hence the gear overhaul), abilities, algorithms and food all get redone. Also server lag can destroy the battle experience. On top of that a battle system lives and dies by it's UI, which is a 3rd thing on the list of the big 5 adjustments for 2.0.
The graphics Engine clearly factors into battle.
And the zone redesign is being seen as a progression of the story....
Now.. Battle is important.... But what is also important is the story, for it is that story that defines what you fight and why you fight it. Once again tying into the battle system
I would go as far as saying no elements are more core to an MMORPG than the server API, UI and graphics engine.
They are perhaps the least superficial things a game can have....
That's like saying molecules or DNA is superficial in the make up of a living thing
That's like saying words are superficial in the writing of a book
The main points I raised were combat and crafting, since that's most of your activity in game. Server improvements will aid in both systems, sure, and perhaps in that case it isn't superficial, and if you wanted to argue semantics, be my guest. You can damn well feel free.
But all anyone in this thread has said, and provided links for, are superficial adjustments to both crafting and combat. Sorry. But I don't see any of your points.
Okay, please work on your presentation. I think you have some good objections, but your delivery needs work and is an eyesore. No offence.
Anyways, some bad analogies you made at the end aside, i'll just focus on how you say that stats and food and graphics and story are all really important. I disagree with this conjecture. And the reason for this is because: sure, to the game, yes, these factors are important. But overhauling these aspects won't solve all the issues with combat and crafting, it won't even solve most of them.
I think at heart, the crafting progression system needs a complete overhaul and much less emphasis on RNG.
Presently, the combat system is going back to everquest principles (which historically only arose out of technical limitations), and there is much that needs to be done to cater to contemporary market and overcome the stigma of being a boring game.
I guess it's hard to see my point if you are set in your ways and want to believe in false hype. But whatever. Suit yourselves i guess.