I agree they have lowered the complexity of some things, Alexander normal people a point on this but i think it really did just drain the interest from savage mode, my experience of doing coil was all week you would strike to get a turn down, and everyone would be so excited just to see that little end cutscene and find out more of the story, my teams loved having the gear and basically having the passive "look what i did" look. which is essentially now gone :(
yep I really enjoyed those days. I't really felt like another thing to work towards and actually sink time in to for a worth while reward, that being said I felt Sephirot and Thordan's difficulty level was about right, it wasn't SUPER MEGA hard but enough to take a week to learn, I think the token system they have for them is spot on and same with savage Alexander, however normal Alexander's token system id like to see the same as those, (baring in mind you can buy same ilevel crafted gear on release that is better because of melding, I don't believe this would have hurt and also would of taken away a bit of the monotonousness from both versions of Alexander.
