lol I don't even use da dd in dungeons, waste of mp imo w/ this games meta. The faster you kill the easier it is to survive, by time I would even get around to it, monsters already, and why would I waste so much mp to dodge auto attacks when they don't hurt anyway? Da dp is a waste sometimes as well unless they add more than single target trash mobs to raids that can be blinded. And I also agree with the way delirium is it kinda is pointless to bring a monk to the raid and or dark knight with each other, which also means that not every comp is playable which limits the room for players in raids w/ classes. I think the monks should keep the blunt resist but delirium should have a debuff as well added to it.
A lot of stuff for dark knights really don't make sense, I was hoping they would adjust it in 3.2 but se wants us to keep on dreaming. And by no means am I saying anything is wrong with the class where it can't clear content, but a lot of the skills should be reworked.
