I'd be ok with this if our job trainer was a certain person... still waiting for that happy ending SE.
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I'd be ok with this if our job trainer was a certain person... still waiting for that happy ending SE.
Necromancer is one of the funnest classes in Everquest I/II, and is an amazing class idea concept and plays very fun and well. However, due to the rest of the worst seemingly hating the things. (Aka: They cannot handle seeing skeletons in video games.) they do and will not play the game, or even tell their government not to play it.
I also don't think it would fit the "Hero" role the game throws you in. Less its 4.0+ only and the story takes a darker turn for you.
The idea of this is that instead of having one stronger summon, you have three weaker minions. Additionally, the Skeletons need a little more control because they only use one ability when left on auto.
I also think that maybe if this stuck with a undead-and-dark-theme, while SMN and SCH with a more biological-and-mystic-theme, it could pan out. >w>
Plus, it would match your name better. :-D
Magius kind of said all the good points here...
Dark Knights use the power of darkness, Summoners are using the power of primals, Black Mages power originated from Mhachi, who gained all their Black Magic knowledge from voidsent.
Would love a Necromancer class to be added, but I'd rather it be DPS focused. Things such as:
- Mostly pet focused, where majority of damage comes from pets (unlike SMN)
- Have the ability to conjure a weak pet prior to killing anything, as you kill things you gain stacks which allow you to either buff your pet or unlock stronger pets
- Have the resource in which you use to do (or increase) damage be your hitpoints, making VIT very viable for the job in addition to INT
- Have an ability to regenerate some HP through a drain attack (like e-drain but for HP not MP)
- Have the ability to sacrifice a pet to gain HP
As long as I can amass an army of skeletons to lag the crap out of friends, this sounds like fun. The days of D2 and having at least one Necro in the party spec'd for skeletons was like watching a slideshow (of awesome).
Okay, let's look at this point by point:
1.) What's the Dark Knight's excuse with channeling the power of the Abyss
Dark Knight doesn't have an excuse for this, and if you've done the Dark Knight quest line from 30-50 you would realize from reading all of the text there that Dark Knight are actually looked upon as dangerous and unsavory. The point of fact is that in Ishgard the Dark Knights are actually publicly decried and often times hunted down and killed (like Frey was). They are sometimes grudgingly allowed to operate because they do serve some purpose in rooting out unsavory elements in the Holy See. However, most of these operations are not officially condoned by the government and a Dark Knight that oversteps their bounds will be hunted and killed.
2.) Summoners conjuring familiars/entering trances of dead Primals?
Let's get this straight.... Primals can not die. Primals are not living beings. They are aether manifestations of a common will which wishes them into existence utilizing the power of crystals. Primals, themselves, are simply constructs conjured by the imaginations of the people that pray to them and their living will gives them the forms they have. If a Primal loses all of its followers, that Primal ceases to exist. It does not die, it simply stops being. This is why Primals attempt to do things like 'Temper' or 'Drown' living souls to force them into worshiping them so that they can continue to exist. Summoners are not utilizing the power of 'dead primals', they take trace amounts of the Primal energy left from their encounter and use that to summon a baser form of the primal.
3.) And it's very clear the Mhachi are Black Mages. And the BLM in the 60 Job quest summoned a Chimera subspecies known as the Barghest but was too weak to control it.
The Mhachi are indeed Black Mages, and the BLM did summon a Barghest. Also, in the SMN quest you deal with reanimated corpses. Yes, these thing are all things that are practically possible using Black Magic and Voidsent. That being said, because it's technically possible does not mean it is accepted or acceptable practice. In both cases the arts that were being practed are Forbidden Arts, and both times they were dealt with extremely harshly.
4.) Hildibrand and the Zombie brigade plus Lore reasons dictates the Au Ra origin was from procreation between Hyur and Voidsent.
The Zombie Brigade here is handled rather delicately. Simply put, yeah... zombies exist, however they're not accepted into common society. The Zombie Brigade is an elaborate exaggeration and all in told a massive joke about the whole situation in general (as most of the Hildibrand line is meant to be). As for the Au-Ra... No. The Au-Ra are much, much more likely to be the offspring of Hyur and Dragons. This is pretty much the current running conception given what we have learned about the races and their interactions with dragons through the storyline presented in Heavensward. They are not originated from Hyurs and Voidsent. Voidsent are the antithesis of life and the combination of life from this world and voidsent inherently produces abominations such as the Succubi.
So, all in all.... Nercomancers are not something that the Warrior of Light is likely ever to become. In the standard lore, Necromancy is considered to be a pervserion of the dead in all its forms (even the Zombie Brigade isn't looked upon in a good light for most of the time) and as-such is met with staunch resistance and nearly every time a civilization has turned to it that civilization has fallen, i.e.: Mhiachi, Belah'dia.
Lore reasons. In the WHM storyline you encounter a would-be necromancer. The products and byproducts of necromancy poison the lifestream and the effects are felt miles away by the Gridanian elementals. Being a necromancer as a player is about as shady as trying to justify FCs summoning primals. Doesn't make much sense in the lore scheme for the Warrior of Light to walk around poisoning the land and disrespecting the dead.
Can't get behind it. Just doesn't sound like it would fit in very well with the setting.
Sidurgu begs to differ. An Au Ra Dark Knight. Who has said Ishgardians draw Au Ra bearing similarity to dragons based on appearance when the opposite is true. As well as the actual Au Ra information referring to a Dawn Father and Dusk Mother. As well as Au Ri containing traits not found in draconic races. So yes it's rather implied that Hyur or another race consorted with Voidsent. How or why is unclear.
The only real part of the Au Ra that is Dragon is the concept template they used for the female but it's still more Voidsent in nature. Even the devs refer the Au Ra in likeness to Demons rather then Dragons.
Why is it so hard to accept that Au Ra have no more connection to Dragons and void sent than Miqo'te do to Couruls?
Let's not forget that Dragons were concerned to reproduce asexually and Voidsent consume Aether to the point of killing and devouring different beings in order to consume THEIR Aether.
TL:dr Dragons don't need mates and Voidsent would sooner eat you than look at you. And if Au Ra are half Dragon half man, than Miqo'te are the decendents of Myracidian Cat [Kupo]ers.