*Please note, this was designed for fun and I do NOT expect SE to implement this in any way, shape, or form.*
Necromancer (NEC)
Off-Healer with DPSing Pets
Weapon: Scythe
Attack Type: Mid-range, Slash attack
Armor: Caster
Limit Break: Danse Macabre (Healer)
Cross Class: Conjurer and Arcanist
Important Stats: Intelligence for Damaging and Healing, MP for cost
Summoning the dead and using the blood of their enemies, Necromancers are masters of both life and death.
While their healing spells appear weak at first glance, once they activate their ability Dark Blessing, they double their healing spells' potency, while weakening their offensive power (but not their pets'). Additionally, several of their oGCD healing abilities focus on healing a percentage of health.
While lacking in AoE heals, they can use the ability Neither Mantra to turn two of their healing abilities, Dark Pity and Impiety, into AoEs. They can also do the same with their DoTs and Shadow spell via Evil Mist.
Special Mechanics and Skills
Bloodlust
While damaging enemies, the Necromancer will collect their blood to use in a variety of ways as Bloodlust. Bloodlust starts at 0 and is full at 100.
Skeleton
Necromancers can summon the undead as pets to fight their enemies.
As opposed to Arcanist, Summoners, Scholars, and Machanists, Necromancers can have a hoard of Skeletons out at once.
Comparatively, Skeletons only hit for about 1/3 the damage of other pets and can only take 1/3 of the damage.
Starting out, a Necromancer can only have one Skeletons at a time but can summon up to three, once they gain the proper Traits via leveling.
Skeletons share one spot on the user's Partymember list and share an HP bar. When one Skeleton reaches 0 on their own HP bar (which will be above their head), the collective Skeletons' HP bar will lower.
All Skeletons are considered as one unit and any healing effects (singular or AoE) will only effect their Shared HP Bar and will be dispersed evenly amongst their separate HP bars.
When commanded to use a skill, all Skeletons will preform that skill on the selected target. Skeletons will only use Hell Touch unless commanded otherwise.
Skeleton Abilities
- Level 1. Hell Touch: Damages a selected target. Increases the user's Bloodlust by 5. Potency of 50 per Skeleton. Instant cast time. 3 second recast.
- Level 1. Tribute: Sacrifice one of the user's pets to heal a selected partymember (other then pets). Potency of 400. 2.5 second cast time. 10 second recast.
- Level 20. Dark Haze: Damages all enemies with in 5 yalms of the Skeleton. Increases the user's Bloodlust by 3 per enemy hit. Enemies can be hit by multiple/overlapping Dark Haze. Potency of 25. Instant cast time. 30 second recast.
- Level 40. Geist Wall: Creates a 3 yalm AoE around each Skeleton that Decrease the Damage any partymember receives by 10% for 10 seconds. Skeletons cannot move or preform any other act while using this skill. Geist Walls do not stack when overlapped. Instant cast time. 30 second recast.
Pet Spells and Abilities
- Skull Oath: Spell. Summons a Skeleton to serve the user. The user can only have one pets out at a time. 3 second cast time. 2.5 second recast.
- Void Oath: Ability. Summons the maximum amount of pets the user is currently allowed to have. Instant cast time. 120 second recast.
- Vampyrs: Ability. Can only used while under the effect of Dark Blessing. Whenever one of the user's pets damages an enemy, heal all partymembers (including pets) within 20 yalms of the user by 0.5% of their Maximum HP. While this effect is up, the user cannot switch out of Dark Blessing. This effect lasts for 15 seconds. Instant cast time. 120 second recast.
- Revenant: Ability. Increase the user's pets' Attack Speed by 15% and Damage Dealt by 20% for 30 seconds. Additionally, the user's pets will be immune to stun, sleep, bind, heavy, paralysis, and disease. Instant cast time. 90 second recast.
Healing Spells and Abilities
- Dark Mercy: Spell. Heal a selected target. Potency of 200. 2 second cast time. 2.5 second recast.
- Dark Pity: Heals a selected target. Potency of 150. Instant cast time. 3 second recast.
- Purge: Spell. Removes one detrimental effect from a selected target. 1 second cast time. 2.5 second recast.
- Grave Robber: Spell. Resurrects a targeted character into a weakened state. Can be used during battle. 2.5 second cast time. 10 second recast.
- Impiety: Ability. Uses up 25 Bloodlust. Heal a select target by 25% of their Maximum HP. Instant cast time. 30 second recast.
- Sacrilege: Ability. Uses up 50 Bloodlust. Heals a selected target by 50% of their Maximum HP. Instant cast time. 150 second recast.
- Bloodmist: Ability. Can only be used under the effect of Dark Blessing. Halts all Bloodlust increase from both the user and their pets. Drain the user's Bloodlust, healing all partymembers within 20 yalms of the user, healing them 0.5% of their Maximum HP per 3 Bloodlust used. Uses a second time to turn off. 1 second cast time. 5 second recast.
Offensive Spells and Abilities
- Scourge: Spell. Damage a selected target. Increases Bloodlust by 10. Potency of 80. 2 second cast time. 2.5 second recast.
- Shadow: Spell. Damages a selected target. Increases Bloodlust by 10. Potency of 80. Instant cast time. 2.5 second recast.
- Scourge II: Spell. Uses 20 Bloodlust. Damage the enemy a selected partymember is targeting. Then heals the selected partymember. Damage Potency of 200, Healing Potency of 200. Instant cast time. 90 second recast.
- Meltdown: Spell. Deals unaspected damage to a selected target. Additionally, deals unaspected damage over time for 18 seconds. Potency of 20, 35 for DoT. Instant cast time. 2.5 second recast.
- Hellwind: Spell. Deals unaspected damage to a selected target over time for 24 seconds. Potency of 40. Instant cast time. 2.5 second recast.
- Black Sky: Places a 5-yalm AoE in a designated area for 30 seconds with a potency of 20 and an additional potency of 20 that is distributed (stops at a potency of 5). 3 second cast time. 2.5 second recast.
- Curse: Spell. Deal damage over time to a selected target for 12 seconds. Additionally, Decrease the target's Damage Dealt by 5%. Shares the same recast timer as Hex. Increases Bloodlust by 1 per damage tick. Potency of 20. Instant cast time. 30 second recast.
- Hex: Spell. Deals damage over time to a selected target for 12 seconds. Additionally, Increase the Damage the target Receives by 5%. Shares the same recast timer as Curse. Increases Bloodlust by 1 per damage tick. Potency of 20. Instant cast time. 30 second recast.
- Neitherspikes: Spell. Places a barrier of a selected party member that damage any enemy that damages them for 15 seconds. Potency of 100. 2.5 second cast time. 40 second recast.
- Damnation: Ability. Can only be used under the effects of Dark Blessing. Places an unaspected DoT on a selected target for 30 seconds that damages the target for 0.5% of their Maximum HP every 3 seconds. Additionally, this heals all party members with in 10 yalms of the target based off that damage (rounded up to the nearest whole number). Instant cast time. 90 second recast.
Other Spells and Abilities
- Shade: Ability. Decrease the amount of Enmity the user has with all enemies with in 20 yalms by 75% while also increasing the user's Bloodlust by 5 per enemy affected. Instant cast time. 30 second recast.
- Dark Harvest: Ability. Uses up 25% of the user's Bloodlust (rounded down, to the nearest whole number). Restore a percentage of the user's MP equal to that amount. Instant cast time. 120 second recast.
- Dark Blessing: Ability. Stance. Doubles the potency of all the user and their pets' healing spells but halves the potency of their damaging spells and abilities. All Bloodlust gaining effects are halved (rounded up, to the nearest whole number). Instant cast time. 10 second recast.
- Evil Mist: Abiltiy. Makes the user's next Shadow, Meltdown, Hellwind, Curse, or Hex affect all enemies with in 5 yalms of the target. Duration of 15 seconds. Instant cast time. 1 second recast, 20 seconds after 3 uses.
- Neither Mantra: Uses up 10 Bloodlust. Turns the next Dark Pity, Impiety, or Neitherspikes the user uses into an AoE that affects all party members with in 15 yalms of the user for 50% of the amount it would heal (rounded up to the nearest whole number), excluding Neitherspikes. Additionally gives Impiety an MP cost and gives Dark Pity a 2.5 second cast time. Duration of 10 seconds. Instant cast time. 6 second recast.
- Lich: Ability. Uses up 25 Bloodlust. Places a barrier on a selected partymember that will absorb the next damaging Skill, Spell, or Ability and disperes the damage it would have done through out 15 seconds, evenly (rounded up to the nearest whole number). Can be bypast by strong attacks. Overwrites Pain Share. Instant cast time. 120 second recast.
- Pain Share: Ability. Uses up 75 Bloodlust. Places a barrier on a selected partymember for 15 seconds that takes 15% of any damage they recieve from an enemy's single-targeting Skills, Spells, and/or Abilities (excluding effects or Damage over Time) and evenly spreads it through out the party (rounded up to the nearest whole number). Can be bypast by strong attacks. Overwrites Lich. Instant cast time. 90 second recast.
Skill Levels and Traits
Skill Level
1. Scourge
2. Hellwind
4. Skull Oath
4. Dark Mercy
6. Dark Blessing
8. Dark Harvest
10. Meltdown
12. Curse
15. Neither Mantra
18. Purge
22. Grave Robber
26. Dark Pity
30. Shadow
*Quest* 30. Evil Mist
34. Hex
*Quest* 35. Vampyrs
38. Scourge II
*Quest* 40. Impiety
42. Black Sky
*Quest* 45. Neitherspikes
46. Shade
50. Void Oath
*Quest* 50. Sacrilege
*Quest* 52. Bloodmist
*Quest* 54. Lich
*Quest* 56. Revenant
*Quest* 58. Pain Share
*Quest* 60. Damnation
Traits
8. Enchanced Intelligence I: Increases Intelligence by 2.
14. Enchanced Intelligence II: Increases Intelligence by 4.
16. Skull Rite I: Allows the user to summon up to two pets from Skull Oath
20. Maim and Mend I: Increases base action damage and HP restoration by 10%.
24. Enchanced Intelligence III: Increases Intelligence by 6.
28. Hunger: Whenever the user or their pet(s) land a Critical Hit, the user will receive double the amount of Bloodlust they would have.
32. Enchanced Dark Harvest: Dark Harvest now recovers the user's MP by a percentage that equals x2 the amount of Bloodlust used.
36. Enchanced Neither Mantra: Niether Mantra can now spread Purge but its MP cost is increased by 1.5x and has a 3 second cast time.
40. Maim and Mend II: Increases base action damage and HP restoration by 30%.
44. Spellbound: Curse and Hex now last for 18 seconds and have a potency of 40.
48. Skull Rite II: Allow the user to summon up to three pets from Skull Oath.