Think of it like this: the Meta-physical drawing of a new fate determines the card that is drawn, not the other way around. The cards are just a visual aid and when fate was "re-drawn", that card was "fated" to be drawn.
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Eh. Class fixes (or attempts to fix) > lore/immersion/graphics.
I agree in a certain level. People talk a lot about reworking Celestial Opposition to make it better and all. I think that changing it to some other ability wich doesn't match the whole "time-stop" thing wouldn't be so cool, so the lore would be more important than skill fix...
If you actually look at the cards an Astro has, they have two of each card (12 total) when they pull out their weapon.
Previously it was possible to spread a card, draw the same card, and shuffle into that exact same card (which would imply 3 of a card), so that's already lore breaking.
Or the fact that when you spread, the number of cards revolving your weapon doesn't reduce.
Also cards have always had the same grab rate. People have confirmation bias whenever they're like "I drew only Spires" and disregard that time they only drew Arrow or Balance.
Before heavensward when there still was an idea of a bad status card there were plans to make chance higher on some cards. didn't know this wasn't implemented
We're fighting dragons and legendary beings, while wielding tremendous magic and skills and having our fate guided by an omniscient god.
Yeah, I can suspend my disbelief long enough to not be bothered by redrawing my card.
If you have a AoE royal road ready and draw an Ewer, then shuffle into another Ewer, it waa at best worthless and at,worst detrimental to your group because it could seriously mess up a blm rotation.
If I redraw I'm telling the game I don't need this card at this moment. Getting the same card is a waste of an ability and a gcd.