Originally Posted by
Hiroshi_Minagawa
A) Change how the icon is presented when an action becomes available
Change how the icon is presented when an action's recast is near completion, so that users can tell right away when an action will soon become available.
Display the remaining recast time as a numeric value
*Since we cannot add more displays on top of existing icons (which is a measure to lessen display density), we therefore used the part of the display which was used for TP cost. There were comments from testers mentioning that they wanted the number to be displayed in the center of the icon; however, this would required preparation of a different part or the placement of a process which would check the situation to change the displayed position. This was rejected because it would increase the load.
Limitations related to the design change suggested in A)
Currently, we cannot increase the capacity for texture images on the UI (HUD) which are constantly displayed.
*The capacity limitations on video memory for the lowest spec environment
In regards to the textures for the HUD, in order to account for the stability of the memory status, it has been structured in a way where it does not re-read, therefore we cannot address this by preparing two types of animation patterns for the recast.