Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Hybrid View

  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    Feedback on the new "Primal Birds"

    Just some real quick feedback here.

    I love the look of the new mounts, they're awesome, really.

    However, I was very disappointed today when I turned on my mount music specifically so I could hear the cool new Sephirot theme...Only to find out it plays the "Phase 1" music instead.

    Considering (edit for correctness) ALL of the other primal mounts play their Phase 2 themes, why did the Sephirot one get left out?

    What is the chance that this change could be made? I just want to find out what happens when you pull back the curtain, you know?
    (11)
    Last edited by Renault; 02-29-2016 at 06:48 PM.

  2. #2
    Player
    Taramin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    107
    Character
    Taramin Skyflare
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Wait, the Sephirot birb theme is the FFVI remix?

    You just saved me a lot of farming.
    (8)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Personally I'd prefer the former part of Brismarck's and Shiva's themes to the latter (if slightly) but if the Warring Lanner plays the phase 1 music instead of the post ultimate one, that IS a major inconsistency.
    (2)

  4. #4
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    While other primal's mount plays phase 2 bgm but this mount play phase 1 bgm? Why oh why
    (0)

  5. #5
    Player
    Kupocoubo's Avatar
    Join Date
    Sep 2015
    Location
    Ishgard
    Posts
    379
    Character
    Artemios Ambrosios
    World
    Moogle
    Main Class
    Red Mage Lv 70
    They should give us an option to chose between phase 1 or phase 2 for every primals mounts...
    (10)

  6. #6
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Kupocoubo View Post
    They should give us an option to chose between phase 1 or phase 2 for every primals mounts...
    PS3 limitations. They can't do that because if they did they would have to load both songs into memory, even the one that you would never want to hear. Or that seems to be how they do the UI toggles anyway.


    Edit: The elbow jab against the UI memory is per this post:

    Quote Originally Posted by Zhexos View Post
    Hello, everyone.

    The following is a comment from UI Lead Hiroshi Minagawa in regards to the new recast timers implemented in Patch 3.2.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    A) Change how the icon is presented when an action becomes available
    Change how the icon is presented when an action's recast is near completion, so that users can tell right away when an action will soon become available.

    Display the remaining recast time as a numeric value
    *Since we cannot add more displays on top of existing icons (which is a measure to lessen display density), we therefore used the part of the display which was used for TP cost. There were comments from testers mentioning that they wanted the number to be displayed in the center of the icon; however, this would required preparation of a different part or the placement of a process which would check the situation to change the displayed position. This was rejected because it would increase the load.

    Limitations related to the design change suggested in A)
    Currently, we cannot increase the capacity for texture images on the UI (HUD) which are constantly displayed.
    *The capacity limitations on video memory for the lowest spec environment
    In regards to the textures for the HUD, in order to account for the stability of the memory status, it has been structured in a way where it does not re-read, therefore we cannot address this by preparing two types of animation patterns for the recast.
    We do not have an option to turn on or off the circles (or to revert back to prior UI), we don't have option to turn on numbers in the center of skills (even though the UI and memory is there when you cursor over an action while it is counting down), adding countdown timers to skills that did not have them before and having that as an option somehow works though.

    So, yeah, when they are explaining in parts about how tight memory constraints are (yet somehow adding all sorts of stuff to the UI) and thus a lot of things we can't have a toggle for, oh yeah and there is this:

    *The capacity limitations on video memory for the lowest spec environment

    Which screams PS3 and really old computers, then yeah I don't have faith that we can have a toggle to select which song we want to hear on which mount beyond what we already have, hear the mount sound or not. And even then that toggle is global, not a per mount option.
    (0)
    Last edited by Mykll; 03-02-2016 at 01:31 AM.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  7. #7
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mykll View Post
    PS3 limitations. They can't do that because if they did they would have to load both songs into memory, even the one that you would never want to hear. Or that seems to be how they do the UI toggles anyway.
    Yeah those pesky ps3 limitations suck

    Ps3 limitations stop us from getting anything nice, like tp bars for our par.....owait

    Or how about when the ps3 limitations stopped us from having timers on our cds.....owait
    (4)

  8. #8
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,226
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Slappah View Post
    Yeah those pesky ps3 limitations suck

    Ps3 limitations stop us from getting anything nice, like tp bars for our par.....owait
    With the loss of party bonus shown in the HUD now we have to open our party list manually to see it.
    Not like anyone really cared to look at those. Still either PS3 is holding the game back or devs can't come up with work arounds.
    Final Fantasy XI and XII managed to get by the consoles limitations pretty well.
    (3)

  9. #9
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Renault View Post
    However, I was very disappointed today when I turned on my mount music specifically so I could hear the cool new Sephirot theme...Only to find out it plays the "Phase 1" music instead.
    Really? I can't think of a less fitting fight theme in the game for flying.

    That sucks.
    (0)

  10. #10
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by CGMidlander View Post
    Really? I can't think of a less fitting fight theme in the game for flying.

    That sucks.
    Yes, it makes me sad
    (0)

Page 1 of 2 1 2 LastLast