The dungeons are easy, HOWEVER.....
Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
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The dungeons are easy, HOWEVER.....
Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
They made the enemies hit for nothing despite the increase of Item Level this update. If you think they're face-roll now, boy are they going to be further of a joke when we're all i230+.
Easiest two dungeons I've ever had to heal in the expert roulette. I'm not sure what they were thinking with the difficulty balancing.
There's hardly anything to speed-run. Both dungeons are filled with stop-gaps where enemies flat out won't spawn until the previous (single) pull is cleared. And even with the one modest pull you can make in both of the dungeons, the stress on the tank/healer isn't close to what was needed in the 3.0/3.1 experts.
It's the latter. You can already do the current dungeons in 15 minutes with a competent group.
These two dungeons seemed particularly easy compared to the expert dungeons we've had since before Heavensward. Usually the content is much more difficult to DPS in as a healer (for example) in the first weeks when everyone is lower geared. However, I was DPSing in these dungeons more easily in these 2 dungeons than I was in the last 2 at the end of the patch.
The 3.2 dungeons are easier for 2 main reasons (from what I see).
1) Gear, dungeon requirement i180 gear of folks doing the dungeon i210(At least for my DF groups), compare that to 3.1 release.
2) No more big pulls. There seem to only be a couple places to get more than one group so much less dmg going out with only a group at time.
oh and a 3rd. Maybe i've been lucky, but it seems the first week, tanks I ran with were actually using cooldowns etc. as folks were getting a feel for things.
I've been able to dps as a healer much more easily as well.
Well then they should make harder content give a lot more tombstones. I cant believe something easy and long gives u 75 lores but something very hard gives u 10...
At least we should get extreme roulette that gives like 100 lores at least...
Harder should always give better rewards
And u are gonna tell me do savage, ofc i do but also i have to cap and lose 30 minutes a day doing something that feels like being at work...
These dungeons are very easy and any mistakes are easily recoverable. I've healed and tanked both dungeons, I think I dps'd one of them, and they're easy on all the roles I play.
Which runs into another problem; time efficiency. If something is too difficult, people are going to go to something easier. It's simply faster and easier to grind tomestones in dungeons than to beat your head on a wall for the same reward in a larger volume. Harder trials and raids already give better gear compared to the mainstream versions.
I wouldn't mind seeing a roulette with increased difficulty + minimum IL, Just to spice some of these dungeons up.
Just my two cents.