I'm sure you know, but the game does fundamentally change at the 10 minute mark: 72-man goes from 4 nodes to 3, and 24-man goes from 3 to 2. All of the game time that 24man loses is from this part of the game, where fighting goes from "discouraged" to "mandatory" because one team is guaranteed to be losing out.
Seal Rock-24 starting with1 node per team, heavily discouraging fighting.. then (often abruptly) ends only a single wave into 2-node territory, because being ahead at all means you'll win off that first node.
e: reading to the end.. maybe you didn't know? It's a huge part of Seal Rock.
