Randomized Flying Islands. Or at least a few different map presets (not just Easy, normal, hard).
I'd also say blank map each time, but that would probably frustrate more people than its worth....
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Randomized Flying Islands. Or at least a few different map presets (not just Easy, normal, hard).
I'd also say blank map each time, but that would probably frustrate more people than its worth....
1) it would be nice that new diadem explorer missions would be in smaller instances, though is great have a big map, would be better have more maps still if those were a bit smaller.
2) It would be nice that mobs hp would be related to party size, i mean smaller parties have monsters with less hp than big parties.
3) Right now the instances are shared between many parties, so it should be best that not and better just at most enter in alliance (aka 3 parties).
So the idea would be have more private instances, with area size and monsters difficult depending on the party also may be possible have different entrace in df/ship like pvp entraces for this setup.
(Having allways a full party is sometimes a pain, though with FC ship entrace this requeriment may be bypass the trouble remains on area monsters difficult that remains as needed for a full party).
If possible have randomized islands or at least randomized selection from possible islands. So with this on some areas may be removed the fly possibility as some players dislike it, but also many others love fly (like myself)
Also if possible could have some areas specializated, like gathering only or dino rush survival only, wich can give more push toward a group goal rather than let parties broke to do on their freedom.
So may let those specialized areas be more like mini-games where they rewards be mostly tokens, or be "Fates" for diadem.
Just have NMs spawn randomly somewhere. And not spawned by killing the same mobs in one spot. That would make people explore and shout while doing objectives. Also 210 to 205? It was rare enough getting a decent 210, now lowering? I dunno, bit late for that. Most would have upgraded eso or raid gear by now. I mainly go because I want that damn hawk ><
This sounds much more fun than what we currently have.
My suggestion would be that each diadem run you have a set number of star mobs (5? 10?) to find. Some are as you have suggested, but also have that gatherers can find "notes" or something that give the details necessary to spawn a star. Maybe kill a certain number of a certain mob to make the star mob appear or something. Or a note that says if your party splits up and presses three black crystals at the same time the star will appear at x,y coords?
Maybe some just already spawned, but in caves or whatever for people just to explore looking for.
Just get rid of it. No one does it anymore.
I suggest just turn diadem to a gathering content. ^^;
Everyone entered diadem will be able to gather anything regardless they have what gathering job/lv,
(ofcoz, just give a reason like "oh you were covered by the blessing from the gathering god of diadem")
then many ppl will go in gathering when nothing to do.
Well first off I would say A couple preset maps would be a good idea. But make it randomize to some extent. Players start off with a blank map each time they enter form a randomized entry point into a secluded part of the map, sectioned off from other parts of the map, from there I have two ideas:
From there I also agree with locking down flight for reasons state above.
- Don't add an Mapping the Realm achievement for this map. I have a selfish reason for that but such an achievement would be impossible with the above in mind, especialy the map reset)
- Alternatively, DO add achievements for mapping out the place, or rather, the sections of the place that players are currently in. With its own rewards such as a title ("Cartographer"), some Galmour pieces and a Mount
The actual Exploration. First off there will be 8 Maps, each aspected to one of the elements, with that map's ground and some of its mobs as well as the sky Below Colored accordingly.
In these maps players will have to similar objectives to Regular Diadem, as well as some New more dynamic ones based on the map, mostly involving debuffs. These will be administered via a Guildleve like system rather than a duty like system, allowing for more dynamic goals.
- Red (Fire),
- Orange (Earth),
- Light/Pure Astral (Yellow),
- Green (Wind, this one already exists in game),
- Cyan (Ice),
- Blue (Water),
- Purple (Lightning)
- and Darkness/Pure Umbral (Magenta).
The randomized gear will be the rewards from these "Leves" rather than from regular mobs (Key word Regular. Higher ranked mobs will still give chests if they are spawned). Plus an additional chest which will give everyone one piece of gear each if they "Complete" the map. The quests will be similar to leves in other aspects, which will include pacifying feral creatures or dispelling glamours but some of these quests will have other objectives as well. In fact some DoW/M quests cannot be completes without a DoL for key items do not always drop from mobs, but must be gathered instead.
To keep everything organized, these new leves will be shared by players and assessable via a new window called "Exploration Quests", all of which will be are to the journal if completes regardless of whether or not you personality did the quest or not.
Spawning the Higher Ranked Mobs will also have its conditions changed. With some triggers being the same key items, emotes or other "unusual" objectives that the Leves needs. But there will always be two consistent conditions, you much map out your section an you mush clear a certain amount of leves total
The Lore for this is simple, your FC has been noticed by Rowena after discovering new locations and she gives the opportunity for them to become freelancers working as both adventurers (as per usual) and cartographers, the map reset being you giving the map to the clients who will also supply the leves., a bit more than the first incarnation had in terms of lore.
The Leve rewards will include ad the default a piece of randomized gear as well as options of the following:
However the quests themselves are tiered and tied to a new type of rank. The Voyager Rank. By completing an turning in maps an clearing these leves you get wealthier clients, which will allow more challenging and rewarding quests.
- Dye: Primarily new hues and the occasional General-Purpose dye
- Glamour Prisms
- Crystal Shards, Crystals (yes I know, redundant) and Clusters: But their aspect is based on the map, with only the Light and darkness Maps having more than one type
- Spoils or Another randomized Gear: this one is very Rare
- Catch Up Patches will also a as options upgrade mats for whatever the current capped tome armor, the patches afterwards will add the upgrade token for weapons as well
- Tier V Materia
- Occasional Tokens such as the Proto Ultima Exoplating: These will be ependent ont the weather
- And finally Orchestration Rolls for 1.0 music: Which will also be available in the Spoils shop
- Allagan Tomestones of <insert uncapped type here>: also a guaranteed reward
Finally there will be buffs tie to how many leves you do, which allow for increase gathering, attractions of toughener enemies and a random chest to spawn, getting more powerful as you do, more leves
So yeah, this is basically a rehashing of both Diadem, Leves AND Beast Tribe Dailies (minus the "Daily" part) but I think it can make a more interesting experience than Diadem. On the other hand a lot of these ideas are more grindly (thought the leves will always for you to go to out of your way locations for your objectives)