Ok so it seems like the next Diadem, "Diadem 2" is going to have come changes to it.

What would you like to see or what do you want Diadem 2 to be like?

For me I would.

1. Remove flying.
Yes! I said it! Remove flying please. If it's supposed to be a open world dungeon then let us not use mounts then and explore on foot. Give us the feeling of exploration and adventure by discovering new lands caves etc. Once I unlocked flying for my 1st run I just flew around the map to see it all.

2. Discover Caves! Forests etc.
What I mean by this is certain part of the Island go linear with the odd 1 or 2 split paths that you can explore. So For example lets say you find a cave and at the end of the Cave, (end point could be random or just straight up A to B) could be a gold Treasure chest but you have to fight even harder mobs in the cave to get there safely.
So the idea of this one is where the path turns into a dungeon within a dungeon so like the caves, woodlands, mountains etc.

3. HNM less RNG conidtions.
Ok so in Diadem, you defeat mobs, adds to your NM counter and once you reach a certain amount there is a chance of a IV,V or * NM to appear. It would be nice to unlock a specific NM we need to defeat 20 Spiders or something then go to a Spider cave where a gold Treasure is but also a HNM Spider Lord is inside as well but to gain accesses to the Cave you need to clear 2 other Caves which 1st etc or if you want to spawn a Undead Spider Lord kill 10 Spiders and 15 Skeletons. You get the idea.

4. Mobs don't have a respawn timer.
To encourage moving from Island to Island in order for mobs to re spawn on Island A, all of Island B and half of Island C monsters need to be killed.


For me this is what I wouldn't mind, whats your thoughts?