So why is it fair for them to add another melee dps but not a pure ranged dps?
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Make the red mage melee healer. Make the dancer melee support. And bam! You get a room for pure range dps class... beastmaster with a long whip could be interesting.
that is true but an int based melee is also not too far off. Red Mage and Dancer to name a few and I imagine they would be the melee equivalent of a "support" dps.
Personally I think when they add new jobs they should always release them in 4's. One tank, one melee, one ranged and one healer. HW only had three but NIN was released early so technically they satisfied the quota I stated earlier.
I think if said healer had ways to mitigate those types of spells, it could work. Maybe a healer version of Hallowed Ground? Or even just something like "Reduces one melee ranged attack by 50%". If Dancer were the melee healer, then I imagine a lot of their mechanics would involve dodging. So that's another way around it.