I like the lvl 20 dungeon also, not so much because its open world, it'd work pretty much the same if it were instanced, but as the OP said there is a good bit to be done inside, different levels and the final boss has a cool pop system.
I don't think we need another lvl 20 dungeon though, we have a gapping hole between toto-rak and DD so I'm hoping the instances added in 1.21 will be 30-35 and 35-40.
I would also like to see SE add level caps on these dungeons (and the previous ones) just to make them more challenging, remove the timers as well please.
If you are in there with 3 or 7 other people what really does it matter, Shposhae will most likely be converted to an instanced with 2.0 maybe before so don't hold your breath.Quote:
What good would a big dungeon like that be if it was instanced. It would be dull to not see anyone around
I think they need to go back to redesign DD also, add some puzzles or maybe unique spawn events, ie kill a group of mobs to spawn a boss or find an item to unlock a door to a new boss.
Toto-rak is more interesting than the lvl 45 dungeon and its kind of disappointing.
