Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90

    Treasure Hunting Please

    I would love to see some sort of Treasure hunting added in, like dungeon hunt for rare treasure Statues or some sort for trinkets to add to your Home when they are release,

    Don't say raids because that's more Rare Armor/Weapons, I talking about like neat,cool items for Moogle house. Like in .Hack game where you go into a dungeon and at the very bottom if you lucky you could get a Gold or Silver Statue.

    Like to hear what People think, and What Yoshi has to say,
    (24)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  2. #2
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Apparently they are planning on implementing Treasure Maps to be found by Disciples of the Land http://wdl.square-enix.com/ffxiv/dow...Content_EN.pdf (Gathering section).

    I'm definitely looking forward to this as well! I don't expect rare armors or anything like that, but yeah, some neat decorations for a home and such would be nice.
    (8)

  3. #3
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    That seems pretty neat,
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  4. #4
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Treasure hunter is actually a great idea for a DoL class in itself.
    (5)

  5. #5
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    If Disciples of the Hand could be able to work on housing, airships, and hamlet defenses, then I think it's only fair that Disciples of the Land should be able to find hidden treasures.

    One possible idea: a Miner is gathering ore as usual, and suddenly digs up a treasure map out of the blue. The treasure map can add icons to your regular map, or possibly contains some sort of riddle, story, or written instructions that gives you hints on where to find something. The treasure's location doesn't have a visible node like gathering spots, but is still targetable and will give you a prompt to examine it when you get close enough. If you find the right spot, you can either dig in the spot with your pickaxe, or possibly your chocobo can dig it up for you (potential idea for future chocobo raising/breeding, perhaps?). The treasure itself could be anything: a huge sum of Gil, rare crafting materials such as Orichalcum or Adamantium, materia that gives unique stat bonuses or effects, room decorations, even unique and cool-looking gear.

    Other ideas:

    - Fishers find messages in bottles

    - Botanists and miners could find items hidden in trees, caves, etc. by monsters such as Spriggans, Marmots, beastmen, etc.; monsters may attack upon discovering their items are missing!

    - some treasure maps/messages may be written in beastmen languages, etc., and would have to be deciphered, possibly through talking to an NPC or finding a book in a library that explains the language, etc.

    - really big treasures (say, a chest hidden somewhere in Shposhae by Captain Mistbeard) would require finding multiple keys to unlock a chest, or fighting through dangerous areas and NM's, other pirates also after the treasure, etc.

    - hide treasures in low-populated existing areas and dungeons of the game (Nanawa Mines, Cassiopeia Hollow, etc.) to give them more life and promote exploration

    - certain mounts with special abilities may be required to reach areas where these treasures are hidden
    (10)
    Last edited by Tetsaru; 12-05-2011 at 03:40 AM.

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd also be in favor of treasure hunting quest lines, combat or gathering is fine with me.
    (0)

  7. #7
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tetsaru View Post
    If Disciples of the Hand could be able to work on housing, airships, and hamlet defenses, then I think it's only fair that Disciples of the Land should be able to find hidden treasures.

    One possible idea: a Miner is gathering ore as usual, and suddenly digs up a treasure map out of the blue. The treasure map can add icons to your regular map, or possibly contains some sort of riddle, story, or written instructions that gives you hints on where to find something. The treasure's location doesn't have a visible node like gathering spots, but is still targetable and will give you a prompt to examine it when you get close enough. If you find the right spot, you can either dig in the spot with your pickaxe, or possibly your chocobo can dig it up for you (potential idea for future chocobo raising/breeding, perhaps?). The treasure itself could be anything: a huge sum of Gil, rare crafting materials such as Orichalcum or Adamantium, materia that gives unique stat bonuses or effects, room decorations, even unique and cool-looking gear.

    Other ideas:

    - Fishers find messages in bottles

    - Botanists and miners could find items hidden in trees, caves, etc. by monsters such as Spriggans, Marmots, beastmen, etc.; monsters may attack upon discovering their items are missing!

    - some treasure maps/messages may be written in beastmen languages, etc., and would have to be deciphered, possibly through talking to an NPC or finding a book in a library that explains the language, etc.

    - really big treasures (say, a chest hidden somewhere in Shposhae by Captain Mistbeard) would require finding multiple keys to unlock a chest, or fighting through dangerous areas and NM's, other pirates also after the treasure, etc.

    - hide treasures in low-populated existing areas and dungeons of the game (Nanawa Mines, Cassiopeia Hollow, etc.) to give them more life and promote exploration

    - certain mounts with special abilities may be required to reach areas where these treasures are hidden
    Great ideas, Tetsaru! One thing though, iirc, as bearers of the Echo, we're able to understand all languages -- human and beast alike.

    But yeah, definitely would welcome them giving DoL folks a lot more fun stuff to do!
    (3)

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I would love for them to put cool rare item trophies and decorations for our houses.
    (2)

  9. #9
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Maybe making trinket finding something you do with chocobo digging.
    (2)

  10. #10
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Finding scraps with riddles and clues to the ultimate treasure. LOL
    (0)

Page 1 of 2 1 2 LastLast