
Originally Posted by
Tetsaru
If Disciples of the Hand could be able to work on housing, airships, and hamlet defenses, then I think it's only fair that Disciples of the Land should be able to find hidden treasures.
One possible idea: a Miner is gathering ore as usual, and suddenly digs up a treasure map out of the blue. The treasure map can add icons to your regular map, or possibly contains some sort of riddle, story, or written instructions that gives you hints on where to find something. The treasure's location doesn't have a visible node like gathering spots, but is still targetable and will give you a prompt to examine it when you get close enough. If you find the right spot, you can either dig in the spot with your pickaxe, or possibly your chocobo can dig it up for you (potential idea for future chocobo raising/breeding, perhaps?). The treasure itself could be anything: a huge sum of Gil, rare crafting materials such as Orichalcum or Adamantium, materia that gives unique stat bonuses or effects, room decorations, even unique and cool-looking gear.
Other ideas:
- Fishers find messages in bottles
- Botanists and miners could find items hidden in trees, caves, etc. by monsters such as Spriggans, Marmots, beastmen, etc.; monsters may attack upon discovering their items are missing!
- some treasure maps/messages may be written in beastmen languages, etc., and would have to be deciphered, possibly through talking to an NPC or finding a book in a library that explains the language, etc.
- really big treasures (say, a chest hidden somewhere in Shposhae by Captain Mistbeard) would require finding multiple keys to unlock a chest, or fighting through dangerous areas and NM's, other pirates also after the treasure, etc.
- hide treasures in low-populated existing areas and dungeons of the game (Nanawa Mines, Cassiopeia Hollow, etc.) to give them more life and promote exploration
- certain mounts with special abilities may be required to reach areas where these treasures are hidden