Gordian weapon is crit/det with high crit. They have no reason to put in two weapons with the same sub stats at the same ilvl tier.
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Gordian weapon is crit/det with high crit. They have no reason to put in two weapons with the same sub stats at the same ilvl tier.
That's unfortunately how it is. Some classes luck out and get BiS stats like Crit/DET (or Spell Speed for BLM) and others get weapons with bad secondary stat weights. Yeah, I know WD > all but still... I don't need any more Skill Speed on my daggers SE. Please.
At least they threw out Accuracy on weapons. Accuracy and Skill Speed on weapons were a godawful combination in 2.x.
Yes, it's a joke. The Anima shouldn't force us to start over like the relic and its Zenith state again. Should allow us to add custom stats from the beginning.
And these stupid wrong secondary stats on gears should be gone from the game, just go away for everyone's sake. NOBODY WANTS ACCURACY AND SKILL SPEED!
Actually I would rather have accuracy on my weapon... Considering weapons have slightly higher stat caps than body/legs (correct me if I'm wrong), getting a large dose of accuracy on the weapon, to me, means having more freedom when picking armor/accessories.
I agree. The answer isn't to remove stats, it's to add more functionality to stats. Make Skill/Spell speed increase the TP/MP regeneration rates. Make the parrying function apply an automatic counterattack. Make accuracy... Well, I've always thought accuracy should be melded together with Critical Hit Rate. Logically, the more accurate your strikes are, the more often you'll strike vital areas.